
从头到尾的多层 Houdini 牛皮布生物设置。以 alembic 开始,以 alembic 结束。对模拟的困难和繁琐部分进行故障排除,点变形回可渲染网格,缓存混合模拟,并修复最终几何体的形状。
课程视频:
介绍和准备
碰撞对象
基本服装设置
裤子、靴子和碰撞对象更新
上衣设置
腰带设置
组合设置 迭代
披风和头发设置
故障排除 设置
点变形 可渲染几何
模拟结果、导出和 Alembic 以及形状修复
学习到的课程
Duration 4h 55m Project Files Included MP4
Title: CGCircuit – Houdini Vellum Creature Setup
Info:
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
Course Videos:
Introduction and Preparation
Collision Objects
Basic Garment Setup
Pants, Boots, and Collision Object Updates
Topshirt Setup
Belts Setup
Combined Setup Iteration
Cloak and Hair Setup
Troubleshooting Setups
Point Deforming The Renderable Geometry
Sim Results, Exporting and Alembic, and Shape-Fixing
Lessons Learned
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/20273.html