
本课程适用于已经对 Houdini 及其数据流有很好了解的学生。学生将学习如何评估场景及其结构,以开发智能高效的工作流程。他们将学习在程序和艺术指导下破坏资产的不同方法,然后在刚体模拟中使用这些资产,使用不同的激活方法和效果规模,从地面上的小砾石到大型建筑物。我们将添加一些次要碎片,以及一些灰尘和烟雾,以获得完整而逼真的外观效果。该课程几乎涵盖了生产中发现的所有可能情况。到课程结束时,学生将掌握销毁任何类型材料的任何给定资产所需的所有知识,并以生产中可能要求的任何方式进行销毁。
第 1 周 | 班级介绍 | 压裂介绍 | 模拟介绍
第 2 周 | 高级压裂
第 3 周 | 激活对象的不同方式 | 约束和材料行为
第 4 周 | 约束在镜头环境/车辆动力学中的应用
第 5 周 | 建筑破坏 | 人物互动 | 主要资产销毁
第 6 周 | 不寻常/神奇的行为 | 自定义部队
第 7 周 | 中学
第 8 周 | 照明和渲染
CGMA – Houdini Production Studio: Destruction FX
Title: CGMA – Houdini Production Studio: Destruction FX
Info:
Use Houdini and create amazing effects for film
This course is for students who already have a good knowledge of Houdini and how the data flows. The students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow. They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete and realistic looking effect. The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.
Week 1 | Intro to the class | Intro to Fracturing | Intro to Simulations
Week 2 | Advanced Fracturing
Week 3 | Different Ways to Activate Objects | Constraints and Materials Behavior
Week 4 | Application of Constraints in Shot Context/Vehicles Dynamics
Week 5 | Building Destruction | Character Interaction | Main Asset Destruction
Week 6 | Unusual/Magical Behavior | Custom Forces
Week 7 | Secondaries
Week 8 | Lighting & Rendering
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