
使用 Blender 和 Substance Painter 的 Highpoly 和 lowpoly 游戏资产创建工作流程!
您将学到什么
– 了解低多边形和高多边形工作流程
– 如何对网格进行 UV 展开以避免烘焙错误
– 在 Blender 中准备和导出网格以在 Substance Painter 中进行完美烘焙
– 在 Blender 2.8 中创建低多边形和高多边形网格
– 为不同的材料分配不同的材料Blender 2.8 中相同网格的不同部分
– 如何在 Substance Painter 中烘焙完美的法线贴图 – 在 Substance Painter 中
创建基于图层的程序材料
要求
– 熟悉 3D 并热衷于成为 3D 游戏艺术家
– 有课程讨论 Blender 和 Substance 画家的基础知识,因此不需要有这些应用程序的经验
本课程面向的对象:
– 本课程面向那些对学习低多边形和高多边形游戏资产工作流程感兴趣的
人 – 那些想要学习如何烘焙完美法线贴图并避免烘焙错误的人
Duration 2h 30m MP4
Game asset creation highpoly to lowpoly workflow
Info:
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!
What you’ll learn
– Understand the lowpoly and highpoly workflow
– How to UVunwrap a mesh to avoid baking errors
– Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
– Creating lowpoly and highpoly meshes in Blender 2.8
– Assigning different materials to different parts of same mesh in Blender 2.8
– How to bake perfect normal map in Substance Painter
– Creating layer based procedural materials in Substance Painter
Requirements
– Familiarity with 3D in general and a passion for becoming a 3d game artist
– There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary
Who this course is for:
– The course is intended for those interested in learning lowpoly and highpoly game asset workflow
– Those who want to learn how to bake perfect normal maps and avoid baking errors
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/18113.html