
本教程将把你的空houdini 场景带到一个完全程序化的未来城市。14 小时深度程序化科幻城市创建和 LookDev,纹理烘焙和基本交通人群系统
它将向您展示如何以最佳方式渲染以获得最佳内存使用以及尽可能快的渲染。本教程使用 redshift ,但包括 Mantra 在内的许多其他渲染器也支持相同的工作流程。
还包括所有自定义模型和场景文件。
Duration 14h Project Files Included MP4
Title: Gumroad – VFX Studio Oriented / Procedural Sci-Fi Cities
Info:
This tutorial will take your empty houdini scene to a completely procedural futuristic city.
14 Hours of In-Depth Procedural Sci-Fi City Creation and LookDev ,texture baking and basic traffic Crowd system
It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders.
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
All custom models and scene files are also included.
Videos are recorded at 4K and 60FPS with HIDPI Scaling on.
TOPICS COVERED
Automated PDG systems for caching and baking
Terrain Tools
Scatter Systems
Disk Based Instancing
Crowd Solver for Traffic Simulations
Python for file processing
Shading and Rendering
Redshift Look Dev and Lighting Workflows
IMPORTANT:
This tutorial does not include the ship chase and its FX workflows. This one is only for city building.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/17583.html