
在业界顶级实时艺术家之一乔·加斯 (Joe Garth) 的指导下,在虚幻引擎 4 中创建美丽、逼真的世界。曾参与过 Quixel 的 Rebirth 和 Crysis 等项目的 Joe 将教您开始使用 Unreal 环境所需的一切知识。
第 1 课
规划
在本课中,您将学习 Unreal 的基础知识并开始制作您的环境创意。您将找到参考资料,构建资产库,并将这些资产组合到一个方便的暂存区中。在本课结束时,您将拥有开始构建自己的环境所需的所有工具。
第 2 课
世界创建
在本课中,您将在虚幻引擎中构建一个新关卡。利用各种雕刻、布景和照明技术,您的关卡将从完全平坦的平面发展到布局精美的远景。
第 3 课
城市设计
现在您已经创建了一个自然环境,您将学习如何快速构建一个庞大的城市。蓝图、着色器和不同种类的布景可以立即产生令人难以置信的多样性。您将通过设置一个精美的场景来完成,该场景可以变成游戏玩法或渲染图像。
第 4 课
润色
现在您将润色您在整个课程中创建的环境和镜头。这不仅意味着让它们看起来更漂亮,而且还要确保它们在环境实时运行时表现良好。在本课结束时,您将拥有一个完整的 2D 或视频片段,以及一个可播放的环境。
Duration 10h 26m MP4
Title: Learn Squared – Unreal Environments from Unreal expert Joe Garth
Info:
103 Lectures across 4 Lessons
Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry’s top realtime artists. Having worked on projects such as Quixel’s Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.
Lesson 1
Planning
In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.
Lesson 2
World Creation
In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.
Lesson 3
City Design
Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.
Lesson 4
Polishing
Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.
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