
如果您曾经对学习如何使用高效,无损的工作流程技术来创建可用于游戏的资产感兴趣,那么这就是您一直在寻找的课程!在本课程中,我们将从头到尾涵盖整个游戏资产工作流程。我们将对模型进行建模,解包,纹理化,最后渲染出可用于游戏的摇马资产,这对于您的游戏美术作品集也将非常有用。
在我们的10个小时中,我们将快速制作摇马资产,从最初的概念到完成的部分。我们将学习Blender 3D中的各种修改器,以快速迭代我们的设计,并逐步介绍如何有效地为高质量纹理解开模型。使用Substance Designer,我们将完全从头开始创建3种材料,然后可以将它们添加到Substance Painter的材料库中,以便以后在我们选择的任何项目中重复使用!最后,我们将使用Blender和Marmoset Toolbag 4捕捉我们努力工作的出色效果,以便向我们的朋友,家人和未来的雇主展示我们的游戏开发技能到底多么出色!
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 25 lectures (9h 57m) | Size: 8.3 GB
Learn the full game asset pipeline through modeling a game-ready asset!
What you’ll learn:
Full workflow of a game-asset’s production lifecycle
Modeling efficiently and non-destructively using modifiers
UV Unwrapping tools, tips and tricks
Flexible, reusable texture and material development in the Substance Suite
High quality portfolio renders in Blender and Marmoset Toolbag
Requirements
An introductory knowledge of navigating and working in Blender, Substance Designer and Substance Painter will greatly help
Description
If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you’ve been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.
In this course, you will also learn:
Two free Blender add-ons to speed up your workflow
Non-destructive modeling and texturing techniques for flexible designs
The complete creation of 3 seamless, high-quality materials using Substance Designer
Texture development and authoring using Substance Painter
Shooting portfolio renders using both Blender and Marmoset Toolbag 4
Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within Blender 3D to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using Substance Designer, we will create 3 materials entirely from scratch which we can then add to our material library in Substance Painter for re-use later on any project we choose! Finally, we will use Blender and Marmoset Toolbag 4 to capture excellent renders of our hard work to be able to show our friends, family and future employers exactly how great our game development skills are!
Who this course is for
Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow

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