Blender与Substance Painter游戏匕首建模与纹理制作视频教程Combat Knife 3D Game Asset in Blender and Substance Painter

Blender与Substance Painter游戏匕首建模与纹理制作视频教程Combat Knife 3D Game Asset in Blender and Substance Painter

本教程是关于Blender与Substance Painter游戏匕首建模与纹理制作视频教程,时长:2小时,大小:1.5 GB,格式:MP4高清视频格式,教程使用软件:Blender,Substance Painter,附源文件,作者:Chris Plush,共8个章节,语言:英语。

从头到尾学习建模,UV展开和纹理高质量游戏资产的过程。

在这个绝对免费的分步Blender和Substance Painter培训课程中,我将带您完成对战斗刀游戏资产进行建模和纹理化的整个过程。

该游戏开发课程适合初学者,但是在观看之前,您应该具有Blender的一些非常基础的知识。本课程将教您许多不同的硬表面建模技术和建模工具,包括斜切,水下曲面建模和非破坏性修改器方法。从背景设置参考照片到完成用于游戏的高质量,高分辨率,3D刀模型,它将带您完成所有工作。

本课程首先为您创建刀的高多边形模型,我们稍后将其用于将法线贴图烘焙到低多边形且可用于游戏的模型上。

要准备用于纹理化的模型,我将引导您完成我们的低聚刀模型并在Blender中将其UV展开。您将学习如何通过手动向边缘添加接缝来指定对象的包装方式,如何修改和使用UV,以及如何查找UV拉伸以确保纹理不会变形而被应用。

在完成UV展开后,我将向您展示如何使用Blender烘焙该刀的法线贴图,以使我们高效的低聚刀看起来更加细腻和高分辨率。无论您是要在Blender中使用这把刀还是将其导出到Unity或Unreal之类的游戏引擎,我都会向您展示如何确保模型及其法线贴图在所有软件中都正确显示。

Duration 2h Project Files Included MP4

Combat Knife 3D Game Asset in Blender and Substance Painter

Info:
Learn to model, UV unwrap, and texture a high quality game asset from start to finish.

In this absolutely free step-by-step Blender and Substance Painter training course I’ll take you through the entire process of modeling and texturing a combat knife game asset.

This game development course is beginner friendly but you should have some very basic knowledge of Blender before watching. This course will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model for games.

The course starts off by taking you through creating the high-poly model of the knife that we’ll later use for baking normal maps onto a low-poly, game-ready model.

To prepare our model for texturing I’ll walk you through taking our low-poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

After we’re done UV unwrapping, I’ll show you how to bake a normal map for the knife using Blender in order to make our efficient low-poly knife look more detailed and high resolution. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all software.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/5666.html

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