FBX Workflows For Blender to Unity

FBX Workflows For Blender to Unity

人们通常在开始学习Unity时,就会达到需要创建自己的3D资产的地步。首先,这可能涉及意外的财务承诺以及新的学习曲线。Blender是一种现代的,开源的,免费的3D建模和动画程序,它利用类似的资产管道来开发Maya和3DSMax等程序。本课程将引导您完成从任何3D建模软件到游戏引擎的基本准备工作。在课程结束时,您将知道如何在Blender中创建硬表面模型,将其展开以进行纹理处理,应用材料,设置其层次结构并为其设置动画。最后,将所有内容发送到Unity,以便在其中进行交互和实时渲染。所需的软件:Blender 2.8 Unity 2019.1

FBX Workflows For Blender to Unity
MP4 1280×720 | Total time: 3h 08m | ENG | Project Files Included

Often when people begin learning Unity, they reach a point where they need to create 3D assets of their own. Starting out, this can involve an unexpected financial commitment, coupled with a new learning curve. Blender is a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax. This course will take you through the essential pipeline you’d find going from any 3D modeling software to a game engine. By the end of the course, you’ll know how to create a hard-surface model in Blender, unwrap it for texturing, apply materials, set up its hierarchy and animate it. Finally, you’ll send it all to Unity where it can be prepared for interactivity and real-time rendering. Required Software: Blender 2.8 Unity 2019.1

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