CGMA – Level Design for Games

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在本课程中,您将学习从设计角度处理 3D 游戏级别环境。讲座将探讨游戏理论、形状构成、建筑和玩家心理。您将在 Unity 中设计和迭代从初始规划阶段到可玩原型的关卡设置。该课程将专注于制作能够吸引、惊喜和激励玩家的沉浸式和建模形状。我们将探索如何设计游戏机制和叙事,创建支持角色发展和玩家体验的关卡进程。

Duration 10 week Project Files Included MP4

Title: CGMA – Level Design for Games

Info:
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.

Week 1 | Getting Started
Week 2 | Shapes, Space, and Beyond
Week 3 | Elements of Layout
Week 4 | Hit the Books
Week 5 | Shape in Sequence
Week 6 | Exploration Design
Week 7 | Battlefield Design
Week 8 | Multiplayer Combat Design
Week 9 | Puzzle Design
Week 10 | Play-Testing and Iteration

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上一篇 2021年6月14日
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