
在我们谈论培训模块之前,我想在尝试参加本课程之前先谈谈一些先决条件。我们将在这个模块中使用三个独立的应用程序,Maya 用于资产检查和组织,我不会详细介绍如何使用 Maya,需要一些 Maya 的工作知识。我们将使用 Unfold 3d 来展开资产,一些工作知识会很有用,但对于流程中的这一步不是必需的。在 Houdini 内部,之前使用 Houdini 的经验会有所帮助,并且可能会使这里分享的概念更容易理解。
在这个培训模块中,我们将学习如何组织我们的资产,为什么这一步很重要,打开我们的资产进行纹理化,最后在 Houdini 中对资产进行光照、着色和渲染,我们还将讨论如何优化内部渲染胡迪尼。
Duration 2h 42m Project Files Included MP4
Title: CG Circuit – Introduction to Look Dev In Houdini
Info:
Before we talk about the training module, I’d like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required. We will use Unfold 3d to unwrap the assets, some working knowledge will be useful but is not necessary for this step in the process. Inside of Houdini, prior experience with Houdini will be helpful and might make the concepts shared here easier to understand.
In this training module we’ll learn how to organize our assets, why this step is important, unwrap our assets for texturing, then finally light, shade and render the asset inside of Houdini, also we’ll talk about how to optimize renders inside of Houdini.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/13146.html