CG Circuit – Introduction to VEX – Volume 3

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在本教程中,观众将通过动手方法学习应用于刚体动力学模拟的 VEX 表达式语言的基础知识。
本课程将为观众提供基础,通过使用 VEX 片段,以相对较少的努力创建超越默认行为的 RBD。

在第一章中,将解释一个基本的 RBD 设置,然后彻底解释一些非常有用的 VEX 函数,可以在许多情况下使用,最后,观众将学习如何激活 RBD 块,添加速度,角度速度并创建自定义阻力。本课程中教授的概念可以应用于许多实际生产场景。

本课程还包括一个非常有用的可销毁程序构建数字资产,可用于个人或专业项目。
本课程专为寻求专注于 VFX 的初级 3D 艺术家或具有其他 3D 应用程序背景的艺术家而设计,希望了解 Houdini for VFX。

看过本课程后,人们可以期待能够自信地开始编写 VEX 表达式和代码片段来控制刚体动力学模拟的创建和修改。

Duration 1h 29m Project Files Included MP4

Title: CG Circuit – Introduction to VEX – Volume 3

Info:
In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach.
The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.

In the first chapter, a basic RBD setup will be explained, followed by a thorough explanation of a few very useful VEX functions, that can be used in many situations, finally, the viewer will learn how to activate RBD pieces, add velocity, angular speed and create custom drag forces. The concepts taught throughout this course can be applied to many real production scenarios.

This course also includes a very useful destruction-ready procedural building digital asset that can be used in personal or professional projects.
This course has been designed for beginner level 3D artists seeking to specialize in VFX, or artists with background in other 3D applications wanting to get introduced to Houdini for VFX.

After viewing this course, people can expect to be able to confidently start writing VEX expressions and snippets of code to control the creation and modification of Rigid Body Dynamic Simulations.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/13144.html

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