
ZBrush 将 3D 建模、纹理和绘画结合到一个数字雕刻工作流程中。浏览 ZBrush 中的功能,了解如何在实际项目中使用它们。讲师 Ryan Kittleson 展示了如何使用网格创建基本形式、使用画笔雕刻细节、绘画和纹理模型,以及使用专业级项目管道渲染结果。
主题包括:
使用基元
使用细分级别
使用画笔雕刻
应用材料
创建和组合多边形组
使用 Dynamesh 创建体素模型 使用
ZModeler 画笔编辑网格
使用 ZRemesher
移动、缩放和旋转对象
在模型上绘画
使用纹理贴图
雕刻和绘画
使用分屏模式的UV布局
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner| Genre: eLearning | Language: English + .srt | Duration: 102 lectures (6h 28m) | Size: 2.51 GB
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
Topics includes:
Using primitives
Working with subdivision levels
Sculpting with brushes
Applying materials
Creating and combining polygroups
Creating voxel models with Dynamesh
Editing a mesh with the ZModeler brush
Working with ZRemesher
Moving, scaling, and rotating objects
Painting on a model
Using texture maps
Sculpting and painting a UV layout
Using split screen mode
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