Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

了解专业环境设计师在创建游戏环境时的工作方式。您将学习诸如模块化建模,过程纹理化,独特纹理化,贴图创建,构图,水平艺术,照明等技术,还有更多内容!

MAYA, SUBSTANCE AND UNREAL ENGINE

所有建模都将在Maya中完成,但是,所使用的技术是通用的,可以在任何其他3d建模包中复制。材质将使用Substance Designer和Substance Painter创建,并将在marmoset工具包4中进行预览。将使用Maya和Speedtree组合创建叶子,并在Unreal Engine 4中构建关卡。

在本课程中,您将学习创建图像和预告片中看到的最终结果所需的一切。除此之外,几乎所有类型的环境都可以使用相同的技术。

21小时!

本课程包含超过21个小时的内容–您可以按照每个步骤进行操作–本课程确实会占用一些时间,这只是为了加快非常重复的任务,其余部分则是实时完成的。
我们将从创建阻塞开始,以确保我们的模块化作品能够正常工作并且组成正确。然后,我们将把它们变成最终资产。除最终资产外,我们还将创建程序材料和独特的纹理。我们将在UE4中将它们放在一起,并开始创建和放置贴花。我们将通过第一个照明通道结束一切,然后将焦点吸引到我们的树叶上。在这里我们将使用Speedtree和Maya创建多种类型的叶子。我们将把树叶带入虚幻中并将其放置,对场景进行总体改进并绘制地形。最后,我们将以一些额外的章节结束,介绍如何使用Megascans进一步提高您的水平。

Duration 21h Project Files Included MP4

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Info:
What you’ll learn
How to create modular assets in a smart way to create large environments with little work.
How to create procedural materials and decals to cover a large range of variation.
How to create foliage for games.
How to do environment level art, composition and lighting.
How to think like an environment artist.

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

Maya 2020

Substance Designer and Substance Painter

Speedtree For UE4

Unreal Engine 4

Marmoset Toolbag 4

Photoshop

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/10812.html

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