熟悉如何在虚幻引擎 5 中创建电影。这个 6 小时的研讨会专为想要了解 UE5 在电影制作中如何工作的 3D 艺术家和 2D 艺术家、制作经理和电影制作人等所有人而设计。 3D 多面手 Kosuke Iwasaki 涵盖了从艺术理论、虚幻引擎基础知识、数据管理方面的最佳实践到块场景、kitbashing、使用材质系统、使用角色、创建 Niagara 效果、使用音序器、灯光和后处理。

艺术家可以期望学习如何创建电影镜头,同时深入了解专业人员在虚幻引擎中工作时使用的最佳实践,以便快速有效地启动和运行。本次研讨会提供的项目文件包括“KI Visualizer”,这是一个帮助检查您的构图和价值观的蓝图; “KI SimpleBlockingShape”,简单的形状,帮助艺术家布局和遮挡场景;以及本次研讨会中使用的“WinterGirl”,一个无版权的装配角色。
Duration 6h 04m Project Files Included MP4
Title: The Gnomon Workshop – Creating Cinematics in Unreal Engine 5
Info:
Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management, through to blocking scenes, kitbashing, working with the Material System, working with characters, creating Niagara effects, working with the Sequencer, lighting, and post-processing.
Artists can expect to learn how to create a cinematic shot while gaining a solid understanding of the best practices that professionals use when working in Unreal Engine to get up and running quickly and efficiently. Project files provided with this workshop include “KI Visualizer,” a blueprint to help with checking your composition and values; “KI SimpleBlockingShape,” simple shapes to help artists with the layout and blockout of a scene; and “WinterGirl,” a copyright-free rigged character that was utilized in this workshop.
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