
了解如何使用 Blender、Quixel Mixer、Gimp 和 Unreal Engine 等免费软件创建优质游戏资源
您将学到什么
您将学习如何使用名为 Blender 的 3D 建模软件。不需要任何先验知识。
您将学习如何使用 Quixel Mixer(免费软件)对游戏资源进行纹理处理。不需要任何先验知识。
您将学习如何在虚幻引擎 5.2.1 中创建项目以及如何将游戏资源导入其中。不需要任何先验知识。
本课程的主要目标是教您如何使用 Blender、Quixel Mixer 和虚幻引擎创建游戏资产(游戏对象)。
要求
无需具备 Blender、Quixel Mixer 或 Unreal Engine 的先验知识。该课程旨在让您从头开始并在课程教授时获得必要的技能。
描述
在本课程中,您将学习如何使用 Blender、Quixel Mixer、GIMP 和 Unreal Engine 等免费软件创建优质游戏资源。我们将从下载和安装该软件开始课程。您将收到 3 个 PDF 文件,其中包含我们将在课程中使用的软件的快捷方式和信息。总共将创建 7 个游戏资产。我们将以游戏《荣誉勋章》(1999)为基础/灵感,重新创建一个地雷路标、一根指柱、一个木栅栏、一盏路灯、一个炸药箱、一个急救箱和一个飞行员日志。在每个部分的开头,在我们开发游戏资产之前,我将向您展示我们将要重新创建的原始对象的图像。您将学习如何在 3D、uvunwrap 中创建对象并使用 Blender 导出 fbx 文件,对其进行纹理化并使用 Quixel Mixer 导出这些纹理(反照率、法线、粗糙度、金属度和 ao),然后学习如何在中正确导入所有这些我们将在虚幻引擎 5.2.1 中创建的项目。我们还将使用名为 GIMP 的免费软件,在其中创建一些画笔,并在 Quixel Mixer 中使用它们来创建更逼真的纹理。在最后两个游戏资源中,我们将仅使用 Blender 来执行整个过程,使用免费的高质量纹理,您将了解在哪里下载。在课程的最后一部分,我们将使用我们创建的游戏资源创建一个场景,您将学习如何使用 Quixel Bridge(在虚幻引擎本身内)引入其他高质量对象。最后,您将学习如何拍摄最终结果的照片(屏幕截图),以便与朋友、在论坛上分享您的成就,甚至宣传您的作品集。
Published 11/2023
Created by Helio Henrique Rostirolla Garcia
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 77 Lectures ( 6h 57m ) | Size: 5.61 GB
Learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, Gimp and Unreal Engine
What you’ll learn
You will learn how to use 3D modeling software called Blender. No prior knowledge is required.
You will learn how to texture your game assets using Quixel Mixer (free software). No prior knowledge is required.
You will learn how to create a project in Unreal Engine 5.2.1 and how to import game assets into it. No prior knowledge is required.
The main objective of this course is to teach you how to create game assets (game objects) using Blender, Quixel Mixer and the Unreal Engine.
Requirements
No prior knowledge of Blender, Quixel Mixer or Unreal Engine is required. The course is designed for you to start from scratch and acquire the necessary skills as the classes are presented.
Description
In this course you will learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, GIMP and Unreal Engine. We will start the course with the download and installation of this softwares. You will receive 3 PDF files containing shortcuts and information about the softwares we will use in the course. A total of 7 game assets will be created. We will take as a base/inspiration the game Medal of Honor (1999) to recreate a minen road sign, a fingerpost, a wooden fence, a street light, a dynamit crate, a first aid kit and a pilot’s logbook. At the beginning of each section, before we develop the game asset, I will show you an image of the original object that we are going to recreate. You will learn how to create the object in 3D, uvunwrap and export the fbx file using Blender, texture it and export these textures (albedo, normal, roughness, metalness and ao) using Quixel Mixer and then learn how to correctly import all this in a project that we will create in Unreal Engine 5.2.1. We will also use a free software called GIMP where we will create some brushes that we will use in Quixel Mixer to create more realistic textures. In the final two game assets we will only use Blender to carry out the entire process, using free high-quality textures that you will learn where to download. In the last section of the course we will create a scene with the game assets we created and you will learn how to bring in other high quality objects using Quixel Bridge (within the Unreal Engine itself). Finally, you will learn how to take a photo (screenshot) of the final result to share your achievement with friends, on the forums, or even to promote your portfolio.
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