
为期6周的课程着重于为角色设计和构建复杂的硬质表面
在整个课程中,我们将研究设计和构建字符硬表面的技术和挑战。这不仅包括设计,雕刻和建模,而且特别是从一开始就着重于在考虑动画的情况下创建角色硬表面。目的是使学生从新的角度看待主题,并尽可能多地吸收知识,技巧,窍门和技巧,以用于自己的工作中。
第1周|介绍/角色准备/表面谈话
第2周|设计重点:基本装甲封锁和洞察设计过程
第3周|运动焦点:运动范围测试和必要的编辑
第4周|编辑细节,准备重塑| Retopo
第5周|重塑|重新塑造角色
第6周|重塑游戏网
CGMA – Hard Surface Modeling for Characters
Info:
A 6-week course focused on designing and building complex hard surfaces for characters
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.
Week 1 | Introduction / Character Preparation / Hard Surface Talk
Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process
Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits
Week 4 | Editing details, preparation for remodeling | Retopo
Week 5 | Remodeling | Retopo of the Character
Week 6 | Remodeling for Game Mesh
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