
本课程旨在学习用于建模,纹理化和渲染最先进的实时角色的深入技术。当学生为他们的作品集创建 AAA 游戏角色时,该课程将类似于现场指导。学生应该期望覆盖头部和头发、服装元素、低聚 UV 和使资产实时准备就绪所需的处理,并完成材料和纹理创建以在引擎中设置具有最终图像的最终模型。请注意,这是一门高级课程,供学生推动现有角色和作品集。
CGMA – Next Gen Character Creation Mentorship – 2018
Info:
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces.
Week 1 | Blocking Out
Week 2 | Head and Facial Sculpting
Week 3 | Tertiary Detailing of the Face
Week 4 | Marvelous Designer and Clothing Creation
Week 5 | Detailing Clothing/Body and other Costume Elements
Week 6 | Topology and UVs
Week 7 | Intro to Xgen
Week 8 | Lighting, Composition, and Final Render
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