
出于兴趣或专业的原因,有各种各样的原因可以使您进入CG。您可以设计静态图稿,创建动画,设计视频游戏资产,使用VFX编辑视频等。但是,近年来,一个领域已经显着发展,这就是3D打印的艺术,如果您可以动手使用3D打印机,现在可以在自己的家中完成此工作。
因此,越来越多的人对学习如何创建3D对象感兴趣,以便可以将其打印到现实世界中。
在本课程中,我们专注于理解创建3D可打印对象的核心原理,因为在为场景和动画建模时可以避免某些事情,但是您将无法摆脱不良的打印模型。
在本课程中,我们涵盖了每个原则,如何识别它们以及如何处理它们。
在课程结束时,您将能够创建要打印的任何3D模型,并确信最终结果将完全符合您的期望。
时长:1h 9m | 14课| 视频:1280×720、44kHz | 777 MB
类型:电子教学| 语言:英语| 中级水平
出于兴趣或专业的原因,有各种各样的原因可以使您进入CG。您可以设计静态图稿,创建动画,设计视频游戏资产,使用VFX编辑视频等。但是,近年来,一个领域已经显着发展,这就是3D打印的艺术,如果您可以动手使用3D打印机,现在可以在自己的家中完成此工作。
因此,越来越多的人对学习如何创建3D对象感兴趣,以便可以将其打印到现实世界中。
在本课程中,我们专注于理解创建3D可打印对象的核心原理,因为在为场景和动画建模时可以避免某些事情,但是您将无法摆脱不良的打印模型。
在本课程中,我们涵盖了每个原则,如何识别它们以及如何处理它们。
在课程结束时,您将能够创建要打印的任何3D模型,并确信最终结果将完全符合您的期望。
本课程将涵盖以下原则:
尺寸
歧管几何
交点
法线
重新网格化,以减少拓扑数量
空心化
使用正确的格式
材料厚度导出
以及更多
如果您有雄心勃勃地使用Blender创建3D可打印对象的话,这是最佳的入门指南。
Duration: 1h 9m | 14 Lessons | Video: 1280×720, 44kHz | 777 MB
Genre: eLearning | Language: English | Intermediate level
There are all kinds of reasons as to why you would get into CG, either as a hobby or as a professional. You could design still artwork, create animations, design video game assets, edit videos with VFX and more. But one area has grown significantly in recent years and that is the art of 3D printing, something that can now be done in your own home if you can get your hands on a 3D printer.
As such, more and more people are interested in learning how to create 3D objects so that they can be printed into real world creations.
In this course we focus on understanding the core principles of creating 3D printable objects, as there are certain things that you can get away with when modelling for scenes and animations, but you wont be able to get away with a bad model for printing.
We cover each of the principles, how to recognise them, and how to deal with them all in this class.
By the end of the class you will be able to create any 3D model you want for printing and be confidant that the final result will be exactly what you expect.
The following principles will be covered in this class:
Dimensions
Manifold Geometry
Intersections
Normals
Remeshing For Lower Topology Counts
Hollowing
Exporting Using The Correct Format
Material Thickness
And More
This is the best place to get started if you have ambitions to create 3D printable objects using Blender.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/7212.html