
自从这类游戏开始以来,第一人称射击游戏和居住在这些游戏中的太空海洋角色就风靡一时,并且一直持续到今天。
从一个受欢迎的第一人称射击游戏的主人公那里获得大量启发,让我们承担一个有趣的任务,即创建适合太空船员角色的战斗头盔资产。我将带您完成建模,纹理化和渲染资产的所有步骤,以使资产看起来最适合您的游戏或在线作品集。
一旦您了解了制作这款超赞头盔的技巧,您将有足够的能力进行扩展,并根据需要生成其他盔甲或硬表面视频游戏资产。
所以不要等。跳入本课程,立即升级您的3D游戏美术技能!
Duration: 4h 18m | Video: .MP4 1920×1080, 24 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 2.57 GB
Genre: eLearning | Language: English
First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day.
Taking ample inspiration from a popular first person shooter protagonist, let’s take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I’ll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.
Once you learn the techniques involved in creating this awesome helmet, you’ll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.
So don’t wait. Hop right into this course and upgrade your 3D game art skills right away!

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/6863.html