
我们将从对Oshkosh-M全地形车进行建模开始。我们将介绍在Blender 2.8中创建低多边形车辆所需的建模工具和技术。我们将对汽车的所有零件进行UV贴图,您将学习如何将所有零件组合成有效的统一UV贴图。
从这里,我们将模型导出到Blender中,然后导出到Substance Painter中。我们将为车辆的每个部分构建纹理,然后将纹理贴图导出,以准备加入Unity。最后,我们将模型和纹理引入Unity,设置材质,并配置车辆控件。
如果您对创建和设置游戏载具感兴趣,并且正在寻找全面的课程来指导您完成该过程的每个步骤,请加入我的Blender 2.8游戏载具创作。
Description
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.
You will learn:
Blender 2.8 Modeling Tools and Modifiers
UV Mapping a Complex 3D Model in Blender 2.8
Creating a Color ID Map
Exporting FBX files from Blender
Texturing in Substance Painter
Baking a Normal Map in Substance Painter
Configuring a Vehicle in Unity
We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.
From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.
If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.
Who this course is for:
Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/6009.html