Blender to Unreal Engine Become a Dungeon Prop Artist

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通过这个惊人的分步完整指南,成为使用 Blender 和 Unreal Engine 的道具艺术家。

你会学到什么

• 享受从 Blender 到 Unreal Engine 5 的 3D 道具和游戏资产建模到游戏环境的过渡——唯一一款适合所有幻想的游戏
• 创建 50 多种令人惊叹的中世纪地牢资产和道具,使您能够构建独一无二的地下地牢环境每个学生
• 使用 Blender 3 并了解其新界面和快捷方式
• 课程中的一门课程介绍 (a) Blender 基础知识,(b) 材料和纹理,(c) 接缝、锐利和 UV。
• 最大化您的参考潜力,使用 Pureref 开发强大的游戏资产概念
• 在 Blender 中完成几何节点的综合速成课程
• 使用可选侧栏创建绳索和链几何节点以方便使用
• 通过将节点添加到导入的地图以完全改变它们的外观和感觉,成为 Blender 节点大师
• 了解修改器堆叠
• 从较小的道具创建更大的 3D 道具以填充环境
• 使用纹理贴图和不透明度制作水桶材质使用 Blender 中的 gamma 节点
• 使用自定义材料使您的 3D 模型和道具栩栩如生,添加稻草、血液和印章等贴花
• 学习如何使用 HDRI 作为您作品集的 3D 模型背景
• 利用渲染来提高演示质量通过在 Blender 的两个渲染引擎 – Eevee 和 Cycles 中渲染来为您的 3D 环境
• 选择通过完成虚幻引擎 5 课程的第二(独立)部分来继续您的 3D 建模到游戏引擎之旅
• 优化 3D 游戏资产,准备将它们导出到虚幻引擎 5
• 为 UE5 集成准备资产集合并设置材料它们的实例
• 探索不同的透明度材料,这将帮助您设置剪切贴花、具有 PBR 值的部分透明贴花和两个侧面纹理
• 了解如何在您的资产中设置内置贴花平面以及如何创建您的贴花投影不仅可以应用于资产,而且可以用于
• 掌握折射值的使用,帮助您在虚幻引擎 5 中设置各种宝石和水材质
• 学习如何为您的资产设置和生成各种不同的碰撞,以帮助您的可玩角色更好地与世界互动
• 设置可以轻松导入任何虚幻引擎 5 项目的资产包
• 维护和优化中世纪欧洲美学使用虚幻引擎 5 天空盒获得完整的中世纪地牢场景
• 在虚幻引擎 5 中展示您的中世纪地牢资产包并渲染转盘视频
• 完成课程,这将成为创建 3D 世界和 RPG 游戏的第一步环境

要求

• 拥有一台计算机(Microsoft、Linux 或 Mac)
• 已下载 Blender(免费提供)和 Unreal Engine 5
• 渴望学习和兴奋 3D 建模、动画和游戏引擎集成
• 下载所有课程资源,包括27 种独特的无缝材质、1 种书籍的图集材质、1 种金色装饰的装饰板、7 种使用 PBR 材质设置的装饰品、3 种独特的血液 PBR 材质、2 种透明细节纹理(即稻草和头盔羽毛)和 1 个 UE5 动画Niagara 火焰粒子系统的纹理。您将获得总共 297 个纹理贴图。

Duration 29h 30m Project Files Included MP4

Blender to Unreal Engine Become a Dungeon Prop Artist

Info:
Become a prop artist using Blender & Unreal Engine with this amazing step by step complete guide.

What you’ll learn

• Enjoying the 3D prop and game asset modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy
• Creating over 50 stunning medieval dungeon assets and props enabling you to build an underground dungeon environment unique to every student
• Using Blender 3 and understanding its new interface and shortcuts
• A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
• Maximising the potential of your references to develop strong game asset concepts using Pureref
• Completing a comprehensive crash course in geometry nodes in Blender
• Creating rope and chain geometry nodes with optional side bars for ease of use
• Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel
• Understanding modifier stacking
• Creating larger 3D props from smaller ones to populate an environment
• Making a bucket water material using texture maps and opacity along with the gamma node in Blender
• Bringing your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in both of Blender’s rendering engines – Eevee and Cycles
• Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
• Optimising 3D game assets ready to export them into Unreal Engine 5
• Preparing asset collections for UE5 integration and setting up material instances for them
• Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
• Understanding how to set up built-in decal planes within your assets and how to create your decal projections that not only will be applied to an asset but wi
• Master the use of the refraction values to help you set up a variety of gems and water materials in Unreal Engine 5
• Learning how to set up and generate a variety of different collisions for your assets to help your playable character interact better with the world
• Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
• Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
• Presenting your medieval dungeon asset pack in Unreal Engine 5 and rendering out a turntable video
• Complete the course which is going to be the first stepping stone to creating your 3D world and RPG game environment

Requirements

• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Blender (available for free) and Unreal Engine 5
• A thirst to learn and excitement about 3D modelling, animation, and game engine integration
• To download all course resources including 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps.

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