
在这个经过全面叙述的分步教程中,Daniel Castillo与Levelup.Digital合作,分享了他令人印象深刻的雕刻和纹理化技术,用于创建岩石。对于任何希望学习如何从头到尾创建可用于游戏的现实岩石的人来说,这都是必不可少的课程。
Daniel首先分享了他的雕刻工作流程和ZBrush中的笔刷,然后介绍了低多边形,UV和地图烘焙。本教程还介绍了在Substance Painter中进行纹理处理以及在Marmoset Toolbag中进行演示的方法。
无论您是摇滚新手还是经验丰富的专业人士,都准备好使用一些有用的工具和技术!
丹尼尔·卡斯蒂略(Daniel Castillo)是来自西班牙的环境艺术家,以其惊人的岩石雕刻而闻名。他独特而干净的风格确实使他的作品与众不同。他具有在瑞典的Machine Games和马德里的Mercury Steam工作的经验。
Video: .MP4, 1920×1080, 24 fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 6h
Genre: eLearning | Language: English | Size: 4.31 GB
In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential lesson for anyone looking to learn how to create game-ready, realistic rocks from start to finish.
Daniel starts by sharing his sculpting workflow and brushes in ZBrush, followed by low poly, UVs, and map baking. The tutorial also covers texturing in Substance Painter as well as his presentation in Marmoset Toolbag.
Whether you’re new to rock creation, or an experienced professional, get ready to pick up some useful tools and techniques!
Daniel Castillo is an Environment Artist from Spain well know for his amazing rock sculpts. His distinct and clean style really sets his work apart. He has experience working at Machine Games in Sweden and Mercury Steam in Madrid.
Contents
– 6 hours narrated, step-by-step video tutorial
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
– UI settings
– ZMaterials
– Brushes
Software Used
– ZBrush
– Substance Painter
– Blender
– xNormal
– Marmoset Toolbag

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