Packt Publishing – Blender 2.8 Game Character Creation

Packt Publishing – Blender 2.8 Game Character Creation

从建模开始,您将使用Blender 2.8构建Lego角色的所有各个部分。然后,您将学习如何对每个部分进行UV贴图,然后创建整个角色的高效,统一的UV贴图。您将使用Blender的纹理绘画工具来创建角色的衣服,并使用雕刻工具来创建头发的高分辨率细节。然后,您将学习如何在Blender中烘焙法线贴图并将纹理应用于角色模型。

接下来,我们将装配角色。我们将从单个骨骼开始,然后手动创建装备,这样您就可以了解如何从头开始构建角色装备。您将学习如何创建脚踏钻机,以及如何使用Blender 2.8的新过程来创建自定义形状来控制角色。钻机完成后,我们将向您展示一个很酷的技术:使用Blender 2.8的新润滑脂铅笔工具同时对2D绘制的面和3D实体进行动画处理。使用这种技术,我们将创建角色的“空闲”,“运行”和“跳跃”动画,准备在游戏引擎中使用。

然后,您将学习如何从Blender中导出角色,动画和纹理,并将其带入Unity游戏引擎。在这里,您将学习如何使用Unity的Humanoid Rig系统在游戏中设置角色,甚至如何将第三方动画重新定位到我们的角色上。

最后,我们将编写一个简单的C#脚本来合并我们的2D和3D动画,并使角色在关卡中运行。

Duration 9h 6m Project Files Included MP4

Title: Packt Publishing – Blender 2.8 Game Character Creation

Info:
More Information
Learn
Create 3D modelling in Blender 2.8
UV mapping
Texturing and sculpting
Baking a normal map
Rigging a character in Blender 2.8
About
In this course, you’ll create a game character using Blender 2.8, export it to Unity, and configure it so you can control it in the game engine.

Beginning with modelling, you’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender’s texture painting tools to create the character’s clothes and you’ll use the Sculpt tools to create high-res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating custom shapes to control the character. Once the rig is done, we’ll show you a cool technique: using Blender 2.8’s new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.

If you’ve ever wanted to create a game character and are interested in getting up-to-speed in Blender 2.8, then this course is for you. So, join me as we create a game character in Blender 2.8.

All the code files are placed at https://github.com/PacktPublishing/Blender-2.8-Game-Character-Creation

Style and Approach
This course is designed to help you build something from scratch, from prototype to near completion. It covers theory and implementation with real app examples.

Features
Animating a 2D face with Grease Pencil
Creating animation cycles for a video game
Exporting a character and animations from Blender 2.8 to Unity
Creating a C# script in Unity to control a game character

Course Length 9 hours 6 minutes

Date Of Publication 28 May 2019

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