BlenderMarket – Real Time Motion Graphics

BlenderMarket – Real Time Motion Graphics

“超过11个小时的培训涵盖了程序建模,快速动画技术,着色技巧,照明技巧,Eevee优化等等!

RTMG面向希望了解新技术以快速产生想法并以惊人的速度生成精美外观的运动设计者和视觉艺术家。重点是Eevee,以及功能适中的游戏笔记本电脑和一些创造力所能实现的目标。”

该课程分为以下几个部分:

介绍

了解如何自定义Blender,以便您可以真正将它制作成适合您的工作流程。深入了解Blender的设置有很多收获。

造型

这里的重点主要是使用修饰符和顶点权重进行建模,这是产生想法和进行实验的好方法。

动画片

在自动动画制作方面,Blender可以提供很多功能,使事情变得快速简单。我们还将研究循环播放各种动画和模拟,这是结识缓存和优化动画的好方法。

底纹

本章讨论设置材料和复杂图案的快速方法,并提供一些特定于Eevee的信息,以使您充分利用材料设置。

渲染图

通过学习如何使Eevee看起来更好并优化场景以使其尽可能快地渲染来充分利用Eevee。然后通过在Blender中添加一些后期制作或为其他应用程序准备渲染来完成操作。

专案

本章重点介绍项目创建和场景分解,以应用前面各章中介绍的所有内容。以您在课程中获得的知识为基础的实际示例。

Duration 11h Project Files Included MP4

Title: BlenderMarket – Real Time Motion Graphics

Info:
Product description from Blender Market:

“Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!

RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.”

The course is broken up in to the following sections:

Intro

Learn how customize Blender so you can really make it yours and fit it to your workflow. There’s a lot to be gained from digging in to Blender’s settings.

Modeling

The focus here is mostly on modeling with modifiers and vertex weights, which is a great way to generate ideas and experiment.

Animation

Blender has a lot to offer when it comes to automating animation to keep things fast and simple. We also look at looping all kinds of animations and simulations, which is a great way to get acquainted with caching and optimising animation.

Shading

This chapter talks about quick ways to set up materials and complex patterns, with some Eevee specific information to get to most out of your material setups.

Rendering

Get the most out of Eevee by learning how to make it look good and optimise your scenes to render as fast as possible. Then finish things by either adding some post-production in Blender or preparing your renders for other applications.

Projects

This chapter focuses on project creation and scene breakdowns to apply everything that’s been explained in the previous chapters. Practical examples that build on the knowledge you’ve gained during the course.

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