
在本课程中,您将学习在Blender中创建三维模型的基本概念和技能。我们从Blender的界面和导航工具开始,然后逐步进入其基础建模工具(例如,Extrude和Loop Cut)。我们将讨论从基本形状构建复杂对象的过程,并向您介绍Blender的一些修改器,例如“镜像”和“细分曲面”。
然后,我们讨论使用Blender’s Cycles渲染引擎为对象创建材质,照亮场景并创建令人惊叹的渲染。我们首先看一下Blender的相机和渲染设置。然后,我们将介绍Blender必须提供的不同种类的光。然后,我们使用“节点编辑器”(Node Editor)为场景创建和修改材质。材质和照明的交互是任何场景的重要组成部分,本课程提供了在Blender中实现出色渲染所需的基本概念和技术。
最后,我们将讨论什么是UV映射以及为什么需要它。我们将介绍Blender提供的用于UV映射3D对象的工具。我们将研究如何从Blender中导出UV贴图,以便您可以在图像编辑程序(如GIMP)中构建纹理。然后,我们将这些纹理引入Blender,并使用“节点编辑器”(Node Editor)将其分配给我们的对象。此外,我们将使用Blender的纹理绘画工具,并研究如何在3D模型上直接绘制纹理。
MP4 | Video: AVC 1920×1080 | Audio: AAC 48KHz 2ch | Duration: 6h 25m
Genre: eLearning | Language: English | Size: 1,48 GB
Learn to use Blender and start 3D-modeling, texturing, lighting, and rendering your own amazing 3D scenes
Learn
Create 3D objects and scenes
Create realistic materials
UV map 3D objects and assign textures
Light and render a scene using the Cycle render engine
About
In this course, you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We begin with Blender’s interface and navigation tools and move steadily into its foundational modelling tools such as Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s modifiers, such as Mirror and Subdivision Surface.
We then talk about using Blender’s Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender’s camera and render settings. We will then go over the different kinds of light that Blender has to offer. And we use the Node Editor to create and modify materials for our scene. The interaction of materials and lighting is an important part of any scene, and this course provides the fundamental concepts and techniques you’ll need to achieve great renders in Blender.
Finally, we will talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender offers for UV-mapping our 3D objects. And we’ll look at how to export your UV maps out of Blender so you can build textures in image-editing programs such as GIMP. We’ll then bring these textures into Blender and assign them to our objects using the Node Editor. In addition, we will work with Blender’s Texture Painting tools, and examine how we can paint textures directly on our 3D models.
Click the Enroll button and get on the road to success with Blender!
All the code files are placed at https://github.com/PacktPublishing/Learn-the-Foundations-of-Blender
Style and Approach
This course is designed to help you build something from scratch, from prototype to near completion. It covers the theory and implementation with real app examples.
Features
Blender 3D modelling tools
UV mapping
Materials and textures
Cycles, lights, and rendering
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