
Blender 是一款功能强大的 3D 软件,可让您创建从 3D 模型、动画、装备等各种内容,它还附带用于将内容导出到 Unity 和 Unreal Engine 等游戏引擎的工具,非常适合游戏开发以及。
在本课程中,您将学习如何从头开始创建适用于游戏开发和渲染的高级 FPS 装备。在这个循序渐进的风格课程中彻底解释了这个过程,还包括所有源文件,以便于跟随并了解它是如何制作的。
本课程分为五个不同的部分,我们从课程介绍开始,然后继续创建枪支和武器的装备,最后我们将创建动画,例如开火、装填、行走, 和更多!
以下是课程涵盖的内容:
下载并安装搅拌机2.9
为低多边形风格的 3D 模型创建装备
将枪模型蒙皮到钻机
为低多边形 3D 模型创建高级手臂装备
将模型蒙皮到手臂装备
优化动画工作流程的装备
在 Blender 中设置动画工作区
创建动画时的不同工作流程方法
使用图形编辑器创建精美的动画
创建适合游戏开发的 FPS 动画(如开火、重装、行走、空闲)
在此过程中,我将展示我学到的一些技巧和窍门,并解释该过程的工作原理。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 21 lectures (4h 56m) | Size: 2.94 GB
Learn how to rig and animate low poly style FPS arms from scratch using Blender 2.9
What you’ll learn:
Creating advanced rigs in Blender 2.9
3D Animation in Blender 2.9
Animation basics and theory
3D Rigging Basics
Basics of Blender tools and workspaces
Basic skinning methods
Requirements
PC with internet connection
Good computer skills
Previous experience working with Blender is a plus
Description
Blender is a powerful 3D software that allows you to create everything from 3D models, animations, rigs, and much more, it also comes included with tools for exporting content to game engines such as Unity and Unreal Engine, making it great for game development as well.
In this course you will learn how to create an advanced FPS rig from scratch, suitable for both game development and rendering. The process is thoroughly explained in this step-by-step style course, all source files are also included making it easy to follow along and see how it was made.
This course is split up into five different sections, we start off with the course introduction, we then move on to creating the rig for the gun and the arms, and then finally we will be creating the animations, such as fire, reload, walk, and more!
Here is what the course covers:
Downloading and installing Blender 2.9
Creating a rig for a low poly style 3D model
Skinning a gun model to the rig
Creating an advanced arm rig for a low poly style 3D model
Skinning a model to the arm rig
Optimizing rigs for the animation workflow
Setting up an animation workspace in Blender
Different approaches to workflows when creating animations
Using the graph editor to create polished animations
Creating FPS animations suitable for game development (such as fire, reload, walk, idle)
Along the way I will be showing some tips and tricks that I have learned, as well as explaining how the process works.
Who this course is for
Aspiring 3D animators
Intermediate Blender users
Blender users looking to learn 3D animation and rigging
Aspiring game developers

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