
在本教程中,我将介绍如何使用Blender 2.8及其内置的Eevee视口对未来派城市景观进行基本建模,纹理化和lookdev。
我们将使用Blender中的基本建模工具来构建城市景观。然后使用Blender 2.8中称为Eevee的新的高级实时渲染视口进行纹理化和渲染设置。我将演示它如何以其质量和速度帮助我们做出更好的设计决策。
Duration 2h Project Files Included MP4
Title: Gumroad – Megacity 01 – Modeling and rendering in Blender and Eevee
Info:
In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender 2.8 and its built-in Eevee viewport.
We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender 2.8 called Eevee. I’ll demonstrate how it can help us make better design decision with its quality and speed.
This is part 1 of a two-part series. In part 2 (releasing early March) we will be be producing final shots using Eevee and Photoshop.
What topics are covered?
– Blender 2.8 basic modeling
– Blender 2.8 Eevee texturing with nodal interface
– Blender 2.8 Eevee lookdev process
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.
What will I get?
– 2 hour video tutorial with narration
– Blender files
– Textures
What do I need to have before I start:
Blender 2.8 (no plugins required)
Basic knowledge in a 3D application and how nodes work are of advantage.
Who made this?
My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/5729.html