Create your City with Houdini and Unreal Engine City sample

Create your City with Houdini and Unreal Engine City sample

Published 2/2026
Created by ElBahi AKACHAT
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 1h 56m ) | Size: 2.7 GB

Make your own custom city based on the latest versions of Houdini and UE5 and the city sample project

What you’ll learn
✓ Create a fully custom procedural city using Houdini and Unreal Engine 5
✓ Use the Unreal Engine 5 City Sample pipeline as a foundation for your own projects
✓ Design procedural city layouts with arterial roads, grid systems, zones, and freeways
✓ Prepare and export point-based cloud data from Houdini for Unreal Engine
✓ Import and drive city generation in UE5 using rule processors and Houdini Engine
✓ Implement traffic systems using the Zone Graph workflow
✓ Optimize large-scale cities by building and troubleshooting HLODs using both the editor and command line

Requirements
● Houdini FX or Houdini Indie Licence
● Unreal Engine 5.5

Description
The Unreal Engine 5 City Sample is impressive — but it’s often treated as a black box.

In this course, you’ll learn how to break it open, understand how it really works, and use the same pipeline to create

your own custom procedural city using Houdini and the latest version of Unreal Engine 5.

This is a production-oriented course, focused on real workflows rather than simplified demos.

You’ll start by setting up the correct City Sample project,

configuring your Houdini and Python environments, and making sure your pipeline is clean and reliable from the beginning.

From there, you’ll move into Houdini, where you’ll procedurally design your city layout

• Create arterial road splines

• Build a grid-based city structure

• Define city zones to control building heights

• Add a closed freeway system

• Prepare and process city data for Unreal Engine

You’ll learn not only how to build these systems,but why certain design choices are made when working with large-scale procedural cities.

Once the data is ready, you’ll bring everything into Unreal Engine 5 using the Houdini Engine plugin.

You’ll import geometry and point-based cloud data, organize the City Sample project correctly,

create an open-world level, and drive the city using rule processors for buildings and freeways.

In the final section, you’ll bring your city to life and make it scalable

• Generate traffic using the Zone Graph system

• Build HLODs using both the Unreal Engine interface and the command line

• Learn how to troubleshoot common HLOD issues on large cities

By the end of this course, you won’t just have a city — you’ll understand the entire Houdini–Unreal Engine 5 city pipeline,

from procedural layout and data preparation to traffic systems and optimization.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/56591.html

赞 (0)
steven的头像steven
上一篇 2026年2月2日 上午10:16
下一篇 2026年2月2日 上午10:19

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部
Create your City with Houdini and Unreal Engine City sample