Architectural Design for Games using Blender & UE5

学习如何使用 Blender 和虚幻引擎 5,通过专业的流程打造维多利亚风格的建筑游戏环境设计。环境美术师 Joshua Haun 将分享如何从维多利亚时代的历史中汲取设计元素,并将其融入数字世界,让玩家沉浸于游戏世界中。

随着游戏画面日趋逼真,玩家也更容易察觉到游戏世界中任何“不协调”之处。本次工作坊旨在探讨建筑设计理论的基础知识,并讲解如何创作适用于真实游戏制作环境的美术作品,同时运用建筑设计中常用的关键技巧。

本工作坊面向希望创作更具深层内涵场景的中级艺术家。初学者如果具备 Blender 建模和 UV 展开的基础知识,以及虚幻引擎 5 界面的基本操作,也能从中受益。

本工作坊将涵盖 Blender 的建模、贴图制作和 UV 展开等内容,以及 UE5 的着色器创建、植物花园设计、灯光、镜头运用和着色等主题。最终环境效果将在 Unreal 5 中渲染;因此,本工作坊的内容主要针对实时游戏引擎。然而,其中关于设计理论、历史和建筑的讲解对各个层次的艺术创作者都具有普遍适用性。

Architectural Design for Games using Blender & UE5

Duration 6h 2m MP4

Title: The Gnomon Workshop – Architectural Design for Games using Blender & UE5

Info:

Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world.

As graphics in games have become more realistic over the years, players are also more likely to notice when any aspects of a world feel “off.” This workshop aims to discuss the fundamentals of architectural design theory while explaining how to create art suitable for a real gaming production environment, implementing key techniques commonly used in architectural design.

This workshop is geared toward Intermediate artists seeking to create environments with deeper levels of meaning. Beginners will also enjoy this workshop, provided they have a foundational level of modeling and UV-ing in Blender and basic knowledge of the Unreal Engine 5 interface.

Modeling, texturing with trim sheets, and UV-ing architecture are covered in Blender, while a focus on shader creation, garden design with foliage, lighting, camera work, and shading are all topics showcased in UE5. The final result of the environment will be rendered in Unreal 5; therefore, the material shown in this workshop is primarily geared towards a real-time game engine. However, much of the explanation on design theory, history, and architecture will be universally applicable to all levels of art.

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