
大家好,我叫 Marwan Hussain,我是一名 3D 艺术家,我在 3D 领域工作了 9 年,我喜欢使用 Blender 创建任何我想要的东西,在本课程中,我们将学习如何创建一个1957 宝马汽车从头到尾使用 Blender 2.92。
制造像 BMW 507 这样的汽车有点挑战性,因为表面是弯曲的,或者我可以说它是有机的而不是平坦的,这就是制造像 BMW 507 这样的汽车有点挑战性的原因,但是通过正确的建模技术,您可以实现非常干净结果。
Blender 的美妙之处在于它可以通过使用 ShrinkWrap 修改器以智能方式处理这种有机建模,这是我将用来消除表面上任何不良阴影的秘密。
因此,我们将详细介绍您在介绍视频中看到的所有细节,如果您没有看到介绍,我建议您首先查看它以查看最终结果及其外观。
建模之旅完成后,我们将跳转到材料部分,在那里,我们将学习如何创建汽车油漆材料和其他材料,如橡胶、铬、塑料和铁,这一部分将非常有趣且内容丰富。
装配,是的,我们将装配汽车,我们将逐步学习如何使用骨架,首先,我们将添加所有必要的骨骼,然后,我们将学习如何使用阻尼轨道约束等约束与它们建立关系和转换约束。
现在是渲染场景的时候了,我们将添加相机,我们将拍摄一张漂亮的照片,我们将学习如何使用 DOF(景深)进行近距离拍摄的技巧。
这就是课程的全部内容,简而言之,在课程中,有大量信息可以将您的水平和能力提升到汽车建模的高级阶段。
我想在这里补充的最后一件事是,如果您完成了本课程并学习了如何制造汽车,这意味着您可以在线销售它们并赚钱。
您将学到什么
了解如何以正确的方式设置场景和添加蓝图图像。
了解细分和收缩包裹修改器的工作原理。
了解如何为汽车建模以及如何在添加细分修改器时避免着色问题。
学习 Shrinkwrap 修改器技术,以便在向几何体添加循环边时消除任何着色问题。
了解如何在不破坏表面着色并保持平滑的情况下向表面添加细节。
了解如何在特定情况下使用 bool 工具插件。
了解如何使用置换修改器来创建轮胎交易。
了解如何为轮胎创建多个 UV 贴图以向其添加更多细节和纹理。
了解如何使用 Armature 操纵汽车。
了解如何使用阻尼履带约束来装配前轮胎以实现向左和向右转动的能力。
了解如何使用变换约束使轮胎绕其自身的轴旋转。
了解如何创建美观且逼真的汽车油漆材料。
了解如何使用多个 UV 贴图创建逼真的轮胎材料。
了解如何创建橡胶和塑料材料。
了解如何设置环境并使用 HDRI 图像创建逼真的照明以照亮场景。
了解如何添加相机并进行最终拍摄。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.5 GB | Duration: 19h 25m
What you’ll learn
Learn how to set up the scene and add the blueprint images in the right way.
Understand how subdivision and shrink wrap modifier works.
Learn how to model the car and how to avoid shading problems when you add the subdivision modifier.
Learn the Shrinkwrap modifier technique to kill any shading problem when you add an edge loop to the geometry.
Learn how to add details to the surface without ruin the surface shading and keep it smooth.
Learn how to use bool tool addon in specific situations.
Learn how to use the displacement modifier to create the Tire trade.
Learn how to create multiple UV maps for the tire to add more details and texture to it.
Learn how to use Armature to rig the car.
Learn how to use damped track constraints to rig the front tire to achieve the ability to turn it to the left and right.
Learn how to use transformation constraints to make the tire rotating on its own axis.
Learn how to create nice-looking and realistic car paint material.
Learn how to create realistic tire material with multiple UV maps.
Learn how to create rubber and plastic materials.
Learn how to set up the environment and create realistic lighting with HDRI images to illuminate the scene.
Learn how to add the camera and take the final shoot.
Description
Hi everyone, my name is Marwan Hussain I’m a 3D artist and I have been in the 3D field for 9 years now, I like to use Blender to create anything I want and in this course, we will learn how to create a 1957 BMW car from start to finish with Blender 2.92.
Creating a car like BMW 507 is a bit challenging because the surface is curvy or I can say it’s organic and not flat, this is reason that makes creating cars like BMW 507 a bit challenging, but with the right modeling technic you can achieve very clean results.
And the beautiful thing about Blender it can handle that kind of organic modeling in a smart way by using the ShrinkWrap modifier, this is the secrete that I will use to kill any bad shading on the surface.
So we will go through all the details that you saw in the intro video, if you didn’t see the intro I advise you to see it first to see the final result and how it looks.
When the modeling journey is finished we will jump to the materials section, there, we will learn how to create the car paint material and the other materials like Rubber, Chrome, Plastic, and Iron, this section will be very fun and informative.
Rigging, yes we will rig the car and we will learn how to use armature step by step, first, we will add all the necessary bones and after that, we will learn how to create a relationship with them by using constraints like damped track constraints and transformation constraints.
And now it’s time to render the scene, we will add the camera and we will take a nice shot and we will learn nice technic about how to use DOF ( depth of field ) to take a close shot.
This is all about the course, in a nutshell, inside the course, there is tons of information that will take your level and ability to the advanced stage when it comes to car modeling.
The last thing that I want to add here is if you finish this course and learned how to create cars in general that’s mean you can sell them online and make some money.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/11922.html