Packt Publishing – Creating a Game with Blender Game Engine

Packt Publishing – Creating a Game with Blender Game Engine

该视频课程向您介绍Blender游戏引擎。您将学习游戏资产建模,游戏开发理论,以及如何使用它们从头开始创建原型游戏,然后在线发布。首先,您将学习游戏引擎与标准的渲染逻辑,游戏决策,物理原理以及优化模型之间的根本区别,以充分了解游戏引擎是什么以及如何交互以确保模型实时良好运行。然后,您将基本了解游戏资产的创建方式,包括在线免费找到合适的资产,创建自己的纹理绘制模型以及使用循环渲染引擎烘焙逼真的游戏。接下来,您将探索从头开始创建游戏的基本工作流程,包括计划,创建基本环境,

在此基础上。我们希望为游戏增加更多的实用程序(包括特殊效果,例如灰尘),并通过准备发布来完成迷你游戏的制作。最后,我们将优化并准备您的游戏以供导出,以便可以在任何其他计算机上进行游戏,并经历将其发布到在线市场的基本过程。在本视频课程结束时,您将广泛了解游戏引擎的工作原理以及如何将Blender用作建模/纹理工具来为其他游戏引擎创建角色和模型。

Duration 3h 29m With Project Files MP4

Title: Packt Publishing – Creating a Game with Blender Game Engine

Info:
Explore game development in Blender—asset creation and its integrated game engine—by covering concepts such as building, coding, and publishing a complete game

About This Video

Master game development theory when using the Blender game engine
Create a game from scratch using the game engine
Publish your video game to the online market
In Detail

This video course introduces you to the Blender game engine. You’ll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you’ll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you’ll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment.

Building on this. we look at adding extra utility to the game—including special effects such as dust—and finish making a mini game by getting it ready for publication. Finally we go through optimizing and preparing your game for exporting so it can be played on any other computer and go through the basic process of publishing it to the online market. By the end of this video course you will have an extensive knowledge of how the game engine works and how to use blender as a modeling/texturing tool to create characters and models for other game engines.

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