
Blender的拓扑手册旨在讨论20种以上解决棘手拓扑的不同方法,这些方法通常会导致顶点超调,伪影和着色问题。这是硬表面建模中最烦人的问题之一,知道如何解决它很重要。我们已经编辑了20个不同的视频,展示了常见的拓扑问题以及如何解决这些问题,从简单的情况到更复杂的情况。
Josh Gambrell, Ponte Ryuurui | Duration: 4h 17m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 2,29 GB | Language: English
The Topology Handbook for Blender aims to discuss 20+ different ways of tackling tricky topology that often leads to vertex overshooting, artifacts, and shading issues. This is one of the most annoying issues in hard-surface modeling, and it’s important to know how to fix it. We’ve compiled 20 different videos showcasing common topology problems and how to fix them, from easy situations to more complex ones.

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