FlippedNormals – Advanced Hard Surface Creation in ZBrush

FlippedNormals – Advanced Hard Surface Creation in ZBrush

跟随资深角色艺术家 Hafez Yadollahi 学习为产品雕刻高级硬表面角色!您将学习如何在 ZBrush 中雕刻角色、在 Keyshot 中创建材质、为作品设置灯光并进行展示等等。

完成课程后,您将对如何创作自己的硬表面和科幻角色艺术有深入的理解。

本视频以正常速度完整录制……无任何删减……并且无声音重现。(无配音)
硬表面工作流程
从 ZBrush 开始,我们将教您从零开始雕刻 3D 角色的高级技巧。在概念雕刻模型时,我们会同时构建解剖结构和硬表面网格。高多边形完成后,我们会创建一个清晰的拓扑结构,以便添加细节。

在 Keyshot 中,我们将逐步使用默认材质。我们将设置基本着色器。最后,我们会为角色添加灯光和渲染,最终打造出一张令人惊艳的最终作品,让您引以为豪地将其收入作品集。

Duration 10h MP4

Title: FlippedNormals – Advanced Hard Surface Creation in ZBrush

Info:

Published 2024-05-16 Updated 2025-04-19

Advanced Hard Surface Creation in ZBrush

accompany senior character artist Hafez Yadollahi and learn to Sculpt advanced Hard Surface Character for Product ! You’ll learn to sculpt your character in ZBrush, create materials in Keyshot, light and present your work, and even more.

After completing the course, you’ll have a great understanding of how to create your own Hard Surface and Sci Fi character art.

This video was recorded in full and at normal speed… without any omissions… and without sound reproduction.(No Voice)
Hard Surface Workflow
Starting in ZBrush, we will teach you advanced techniques for Sculpting your 3D character from scratch. When concept sculpting the model, we’ll block in both the anatomy and hard surface mesh. Once the high-poly is done, We are going for a clean topology so that we can add Small details to it .

In Keyshot, we’re Using the Default materials step by step. We’ll set up basic shaders. Finally, we’re lighting and rendering our character to make a stunning final image you’ll be proud to put in your portfolio.

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