Modeling And Texturing Practice in Blender – Old Lamp

Published 4/2025
Created by Sime Bugarija
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 9 Lectures ( 1h 44m ) | Size: 1.7 GB

Learn quick modeling and texturing techniques in Blender

What you’ll learn
I will introduce you to Blender (free software)
I will introduce you to modeling and texturing
I’ll show you how to achieve realistic results quickly
With the knowledge from this tutorial, you can create your own asset package and sell it online.

Requirements
No previous experience is required. Blender is free.

Description
Welcome to the tutorial in which we will model and texture an old lamp in Blender from start to finish.In about 100 minutes, I will show you how to create a realistic 3D model full of details from a low-resolution photo taken from a bad angle.The old lamp is just an example, the modeling and texturing techniques you learn in this tutorial can be applied when creating any object, or, for example, you can create an entire asset package that you can later save to the asset browser or sell online.With the same technique, I modeled my “Industrial decoration asset pack,” which you can see in introduction video.To follow the tutorial, you only need Blender, which you can download for free, and the photo texture provided with the tutorial (in the download section of the first part, which is free).Without further ado, watch the first of 9 parts for free in the video below, if this is the tutorial for you, you can buy the other 8 parts.Dust shaderBy the way, in the last part of the tutorial, we will create a dust shader (node ​​group) which we will save in the Blender startup file at the end. Later, you can add a group to any object and make it dusty.This part has a positive effect on realism. Different objects that do not look like they are from the same space, blend into each other much better with the help of this node.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/54027.html

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