The Gnomon Workshop – Race Vehicle Concept Design

The Gnomon Workshop – Race Vehicle Concept Design

在这场由资深 3D 艺术家兼概念设计师 Chris Beatty 主讲的概念车设计工作坊中,设计一辆近未来赛车。在 8 小时的课程中,Chris 将指导艺术家们完成他的整个设计流程。他拥有超过二十年的行业经验,曾为包括世界闻名的印地 500 等赛车运动在内的众多知名概念车进行设计,这些经验都为他精湛的技艺所积累。

Chris 将与不同水平的艺术家分享他丰富的知识、技能和技巧,帮助他们掌握“形式追随功能”的实用创作流程。基于现实世界的工程设计理念,你将学习如何为赛车注入科幻元素,从而获得更丰富的艺术创作自由。

本次工作坊以 Blender 为主要创作工具。Chris 将演示他使用 Blender 建模技巧来塑造赛车的造型,并展示如何在整个过程中保持最大的创作自由。他还详细介绍了如何在最终建模和渲染阶段之前尽可能延长投入时间。Adobe Creative Cloud 的 Photoshop、Illustrator 和 After Effects 也为整个创作过程提供了辅助。

通过完成本工作坊,您将全面了解如何创建兼顾功能与艺术感的车辆概念,从而提升最终成果的可信度。这些原则适用于任何类型的车辆,无论是现实世界中的赛车,还是您下一个宇宙飞船项目。完成本工作坊后,您将感到成就感十足,并在车辆设计艺术方面积累了丰富的知识。

本工作坊提供场景资源动画环境、Bike In Studio 和 Bike Studio Turntable 作为学习资源。所有 HDR 图像均来自 HDRI Haven;已绑定的车身模型来自 CGTrader,摩托车减震器模型也来自 CGTrader。

使用软件
After Effects、Blender、Photoshop

Design a near-future racing machine in this conceptual vehicle design workshop by veteran 3D artist and concept designer, Chris Beatty. Over the course of 8 hours, Chris guides artists through his entire design process, which he has honed over two decades of experience working in the industry designing high-profile concepts for motorsports such as for the world-famous Indy 500.

Chris shares his extensive knowledge, skills, and techniques with artists of all levels who are looking to master a practical “form follows function” creative process. Grounded in real-world engineering considerations, you’ll learn how to style a race vehicle with a touch of science-fiction for added artistic license.

This workshop uses Blender as the primary production tool. Chris demonstrates his Blender modeling techniques to sculpt the vehicle’s form, showing how to maintain maximum creative freedom throughout the process. He also details how to extend the commitment point as far as possible before reaching the final modeling and rendering stage. The creative process is also complemented by Adobe Creative Cloud’s Photoshop, Illustrator, and After Effects.

By completing this workshop, you will develop a comprehensive understanding of how to create vehicle concepts that balance function and artistic flair, leading to greater believability in the final results. These principles can be applied to any vehicle genre, whether a real-world race car or your next spaceship project. You should emerge from this workshop feeling accomplished and knowledgeable in the art of vehicle design.

The Scene Asset Animated Environment, Bike In Studio, and Bike Studio Turntable are provided as learning resources with this workshop. All HDR images are sourced from HDRI Haven; the rigged body model was sourced from CGTrader, and the motorcycle shock absorber model also came from CGTrader.

Software Used
After Effects Blender Photoshop

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