
对 3D 建模感兴趣?也许是一些 Rigging,然后加入我这个初学者级别的建模课程,因为我们在 Blender 中创建 Rigged 资产本课程旨在引导您完成建模过程中的每一步。首先我们从创建一个基本形状开始,然后添加一个数组和曲线修改器以快速形成我们的轨道。稍后我们添加一些驱动程序来控制这些轨道的旋转和移动。接下来我们开始对钻机的主体进行建模。我们再次通过添加 Blender 中可用的不同网格来慢慢形成身体。接下来我们移动并形成可以旋转并放置在地面上的稳定器。这是通过选择枢轴点或它们的原点并添加驱动器来控制它们的旋转来实现的。我们通过非常快速有效的镜像对象过程来加快建模过程并实现完美对称。建模过程完成后,我们添加一个简单的骨架。骨架从单个骨骼开始,直到最终在编辑和添加骨骼后控制吊杆和稳定器的运动。接下来,我们将这些对象作为骨架或单独骨骼的父级,再次添加驱动程序以控制它们的运动和旋转。最后我们创建一个简单的短动画来演示设备的运动。因此,跳入这个建模课程,发现拿起 Blender 是多么容易。
Last updated 11/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.07 GB | Duration: 2h 40m
Excel at 3D modelling & Rigging in Blender
What you’ll learn
Add objects to the scene and manipulate them to the desired shape
Understand basis principles of modelling
Understand origin points and how to use them
Add modifiers to an object for faster and efficient modelling
Add an armature to control the models movements
Requirements
Competent using a computer
Download and install the free software program Blender from blender.org
Description
Interested in 3D modelling? Maybe some Rigging, then join me on this beginner level modelling course as we create an Rigged asset in BlenderThis course is designed to walk you through each step in the modelling process.Firstly we start by creating a basic shape we then add an array and curve modifier to quickly form our tracks. Later on we add some drivers to control the rotation and movement of these tracks.Next we begin modelling the body of the rig. Again we slowly form the body by adding the different meshes available in Blender.Next we move onto and form the stabilizers that can be rotated and placed laying on the ground. This is achieved by selecting pivot points or their origin points and adding drivers to control their rotation.We go through the very fast and effective process of mirroring objects to speed up the modelling process and achieve perfect symmetry.When the modelling process is complete we add a simple armature. The armature begins as a single bone until eventually after editing and adding bones controls the movement of the boom and stabilizers.Next we parent these objects to the armature or separate bones and again we add drivers to control their movements and rotation.Finally we create a simple short animation to demonstrate the rig in motion.So jump on into this modelling course and discover just how easy it is to pick up Blender.
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