Gumroad – Organic Real Time Texturing in Substance Painter Full Course: Iguana

本课程是使用 Substance Painter(UDIM 工作流程)对这只鬣蜥进行纹理化的完整过程!这是一个分步演示。我展示了整个绘画过程,录制是实时的,没有跳过!

请注意,这不是 Substance Painter 的初学者课程。为了获得最有效的学习效果,您应该事先对 Substance Painter 有基本的了解。我在本课程中使用的技术工具总体上很简单,我认为这门课程的艺术性大于技术性。

你将学到:
– 如何在 Zbrush 中准备几何体以便在 Substance Painter 中烘焙高分辨率细节
– 如何将高分辨率雕刻细节烘焙到低分辨率网格中,以在 Substance Painter 中获得最佳表面细节
– 如何有效地分析你的参考资料并利用它们为你带来优势
– 如何为像这只鬣蜥这样复杂的主题呈现复杂的色彩变化
– 如何改进纹理,修复错误并将纹理提升到一个新的水平
– 如何为有机主体创建地下材料

Gumroad – Organic Real Time Texturing in Substance Painter Full Course: Iguana

This course is the full texturing process of this Iguana using Substance Painter (UDIM workflow)! This is a step by step demonstration. I showed the whole painting process, the recording is real time and no skipping!

Pease be aware that this is NOT a beginner course for Substance Painter. For most effective learning, you should have basic understanding of Substance Painter prior. The technical tools I used in this course are in general simple I would consider this course more artistic than technical.

You Will Learn:
– How to prepare geometry in Zbrush for baking high resolution details inside of Substance Painter
– How to bake high resolution sculpting detail to the low resolution mesh to get the best surface details in Substance Painter
– How to efficiently analyze your reference and use them to your advantage
– How to put down complex color variation for a complex subject such as this Iguana
– How to refine your textures, fixing mistakes and take your texture to the next level
– How to create subsurface material for an organic subject

Contents:
– 8 Hours of Narrated Videos
– Asset OBJ
– Substance Designer File
– Zbrush File
– Maya File
– Substance Painter File
– Texture Used
– 1080p Resolution
– Stream Video Directly

Software Used:
– Zbrush
– Substance Painter

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53418.html

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