Dark Alley, Full Blender Cinematic Workflow + 300 Assets

在这个长达 4 小时的教程中,我们将从介绍开始,完全在 Blender 中创建电影艺术

您将学到什么
我将向你介绍免费的 3D 程序 Blender
我将向你介绍建模、纹理、灯光、渲染等
我们将从头到尾创作一件艺术品
我将向你展示如何在 Blender 中创建黑暗、电影般的雾气氛围

要求
免费软件 Blender。无需相关经验。

描述
在这个 4 小时的教程中,我们将从头到尾用 Blender 从入门到尾完整地创作电影艺术作品。这是我在过去 6 年使用 Blender 的过程中学到的工作流程。本课程包含哪些内容?本课程包含一个 4 小时的分步教程和几个资产包,您可以在下面看到。考虑到场景的很大一部分是建筑物,而对于建筑物我使用了我的“编辑建筑物资产包”,我决定将教程分为两部分:在前 7 节课中,大约持续 1 小时 20 分钟,我将讨论如何创建建筑资产包。虽然我会和你分享资产包,但我认为如果你学习创建资产的过程,而不是仅仅将它们插入场景中,本教程的价值会更大。从第 8 节课开始,我们将开始创建黑暗小巷场景。在接下来的 16 节课中,大约持续 3 个小时,我们将逐步创建这个场景。后期处理部分是在 After Effects 中完成的,但也在 Blender Compositor 中完成。我录制了 After Effects 部分,因为它是我正常工作流程的一部分,之后我将所有内容传输到 Blender 合成器,供仅使用 Blender 的用户使用,这样仅使用 Blender 就足以完成本教程。除了建筑资产包之外,我还将与您分享霓虹灯资产包以及较小的垃圾和地面包以及所有内容组合在一起的最终搅拌机文件。包含的资产编辑建筑资产包建筑资产包是一种资产包,它在一个地方包含了建造建筑物、城市街区或整个城市所需的一切。该包包含 50 座高细节建筑,但这 50 座建筑只是该包的一小部分。 借助 162 个模块化资产,您可以在几分钟内建造任何类型的建筑。霓虹灯标志资产包包含 70 个霓虹灯标志,可用于资产浏览器并可快速使用。地面照片扫描图8 张地面照片扫描图,可用于在地面上添加鹅卵石或瑕疵。垃圾照片扫描图几张经过照片扫描的垃圾,可在地面上创建大量细节整个场景创建过程都会逐步记录,因此即使对于初学者来说,本教程也很容易理解。本教程分为 24 个部分,平均时长为 10 分钟,以使其更容易理解。

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Published 6/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.63 GB | Duration: 4h 9m

In this 4-hour-long tutorial, we will create cinematic art from the introduction completely in a blender

What you’ll learn
I will introduce you to the free 3d program Blender
I will introduce you to modeling, texturing, lighting, rendering and more
We will create a art from the introduction from start to finish
I’ll show you how to create a dark, cinematic, mist atmosphere in Blender

Requirements
Free software Blender. No previous experience is necessary.

Description
In this 4-hour-long tutorial, we will create cinematic art from the introduction completely in a blender from start to finish. This is the workflow that I have learned in the last 6 years of using Blender.What does this course contain?The course contains a 4-hour long step-by-step tutorial and several asset packages that you can see below.Considering that a good part of the scene falls on buildings, and for the buildings I use my Editing Buildings Asset Pack, I decided to divide the tutorial into two parts:In the first 7 lessons lasting about 1 hour and 20 minutes, I talk about how I created the Building asset package. Although I will share the asset pack with you, I think the tutorial has much more value if you learn the process of creating assets, rather than just inserting them into the scene.From lesson 8, the creation of the Dark Alley scene begins. In the following 16 lessons lasting about 3 hours, we create this scene step-by-step. The post-processing part was done in After Effects but also in Blender Compositor.I recorded the After Effects part because it’s part of my normal workflow, after that I transferred everything to the Blender compositor for users who only use Blender so that only Blender is enough to follow the tutorial.In addition to the Building asset package, I will share with you the neon sign asset package as well as the smaller garbage and ground package and the final blender file where everything is together.ASSETS INCLUDEDEditing Buildings Asset PackA buildings asset pack is an asset pack that contains in one place everything you will ever need when it comes to building buildings, city blocks, or an entire city.The pack contains 50 high-detailed buildings, but the 50 buildings are only a small part of this pack. With 162 modular assets, you can build any type of building in minutes.Neon Signs Asset PackPackage of 70 neon signs ready for Asset browser and quick use.Ground photo scans8 ground photo scans, always useful for adding pebbles to the ground or imperfections.Trash-garbage photo scansA few pieces of photo-scanned trash that creates a lot of detail on the groundThe entire process of creating a scene is recorded step-by-step, so the tutorial is easy to follow even for beginners.The tutorial is separated into 24 parts with an average duration of 10 minutes to make it easier to follow.

Overview
Section 1: Introduction

Lecture 1 Preparing the textures

Lecture 2 Asset modeling

Lecture 3 Fixing UV

Lecture 4 Materials improvement

Lecture 5 UV and materials

Lecture 6 Continuation of modeling

Lecture 7 Asset two, fast modeling

Lecture 8 Dark alley scene – Introduction

Lecture 9 Buildings asset package import

Lecture 10 Scene blocking

Lecture 11 Ground, cables and details

Lecture 12 Neon signs and decoration

Lecture 13 Asphalt

Lecture 14 Puddles, pebbles, garbage

Lecture 15 Import assets from Sketcfub

Lecture 16 Lighting, passes and rendering

Lecture 17 Post-processing introduction

Lecture 18 Smoke in post-processing

Lecture 19 Shadow and ground

Lecture 20 Emission and glow

Lecture 21 Details in the sky

Lecture 22 Boke effect

Lecture 23 Post in Blender Compositor 1

Lecture 24 Post in Blender Compositor 2

For blender beginners as well as more advanced users.

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