Ultimate character creation in Blender: From beginner to pro

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在本课程中,我们将使用开源 3D 软件 Blender 来学习如何以专业的外观建模、纹理和装配 3D 角色。

我们将首先概述 Blender 界面,以便我们熟悉它以及课程开发所需的所有工具。我们将了解所有非常基础的知识,如何在视口中导航、如何操作场景中的对象并学习一些快捷方式,以便我们可以更有效地使用该软件。

当我们快速了解 Blender 基础知识后,我们将真正开始创建一些角色。我们进行 3D 建模的第一种方法是使用框建模技术,这将允许我们对硬表面角色进行建模,我们将使用参考图像和一些原始 3D 形状来创建机器人。

然后我们将创建我们的第二个角色,即鼠标。在这里,我们将使用多边形建模技术,它可以让我们对有机角色进行建模。

对于我们最后一个也是最大的项目,我们将创造一个人类角色。我们将使用两种技术,多边形建模和曲线建模方法。我们将确保使用适当的动画边缘流,我们将从头开始对面部、身体、手、脚、头发、衣服和鞋子进行建模。

完成人体建模后,我们将继续展开角色的所有部分,创建其 UV 贴图,以便稍后对其进行纹理化。对于着色阶段,我们将学习可用于创建材质的不同方法,例如在其他数字绘画软件中绘制纹理、应用在互联网上找到的纹理、创建和应用 PBR 贴图、创建程序纹理以及使用 Blender 自己的 Texture Paint工具。

稍后,我们将继续进行索具部分。我们将能够使用形状键、带有驱动器和约束的骨骼创建面部装备,因此我们的人物角色可以获得一些面部表情。然后我们将通过添加骨骼并按照正确的方法使它们移动来创建身体装备,我们将了解正向运动学和反向运动学之间的区别,我们将使用控制器来让我们摆出角色的姿势。之后,我们将赋予骨骼更好的外观,使装备变得更具吸引力且使用起来更直观。

最后,我们将从装备中自动分配权重到网格中,我们还将学习如何使用 Blender 中的权重绘制工具手动绘制权重,以便我们可以根据需要更改骨骼的影响。

最后,当所有这些都完成后,我们将能够摆出我们的角色,我们将准备好将我们的人类角色用于动画目的!

因此,如果您希望能够为动画创建自己的 3D 角色,那么这就是适合您的课程!

在课程结束时,您将接受完整的培训,并将拥有在 Blender 中构建您自己的角色所需的所有技能。

您将学到的内容

如何在 Blender 中导航并识别工作区。
能够识别不同的 3D 建模技术。
如何放置将作为 3D 角色建模指南的参考图像。
使用框建模技术创建具有原始形状的硬表面特征。
使用多边形建模技术创建一个简单的有机角色。
如何使用以非破坏性方式影响对象几何的修改器。
如何使用多边形建模技术和曲线建模方法来建模具有专业外观的人物角色。
为模型创建和分配材料。
了解如何将 3D 网格展开为 UV 贴图。
如何组织和导出 UV 布局,以便以后将其用作绘制纹理的指南。
认识如何使用着色器编辑器并识别某些节点。
应用纹理图像和 PBR 贴图以创建不同的材质。
生成程序纹理组合节点以组成新的着色器。
使用形状键修改 3D 网格,以便为角色提供面部表情。
开发一个允许角色移动的装备(添加骨骼)。
使用驱动程序调整形状键的值并对骨骼控制器施加一些约束。
识别正向运动学和反向运动学之间的区别。
设计形状以使控制骨骼更具吸引力和直观性。
如何为网格分配自动权重以及如何手动绘制权重。
一旦装备完成,就能够为角色设定姿势和动画。

The complete guide on how to model, texture and rig professional 3D characters with Blender!

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 24.8 GB | Duration: 30h 53m

What you’ll learn
How to navigate in Blender and recognize the workspace.
Be able to identify the different 3D modeling techniques.
How to place reference images which will serve as a guide to model 3D characters.
Use the box modeling technique to create a hard surface character with primitive shapes.
Use the polygon modeling technique to create a simple organic character.
How to use modifiers that will affect an object’s geometry in a non-destructive way.
How to model a professional looking human character with the polygon modeling technique and the curves modeling method.
Create and assign materials to the model.
Understand how to unwrap a 3D mesh into a UV map.
How to organize and export a UV layout to later use it as a guide for painting textures.
Recognize how to use the shader editor and identify certain nodes.
Apply texture images and PBR maps in order to create different materials.
Generate procedural textures combining nodes to compose new shaders.
Modify the 3D mesh with shape keys in order to give facial expressions to the character.
Develop a rig (add bones) which will allow the character to move.
Use drivers to adjust the values of the shape keys and give some constraints to the bone controllers.
Identify the difference between forward kinematics and inverse kinematics.
Design shapes to make the control bones more appealing and intuitive.
How to assign automatic weights to the mesh and how to manually paint weights.
Be able to pose and animate the character once the rig is finished.

Description
Welcome to the “Ultimate character creation in Blender: From beginner to pro”.

In this course we will be using the open-source 3D software, Blender, to learn how to model, texture and rig 3D characters with a professional look.

We will start by getting an overview of the Blender interface, so we can get familiar with it and with all the tools that will be needed for the development of the course. We will get to know all of the very basics, how to navigate around the viewport, manipulate objects on the scene and learn some shortcuts so we can work more efficiently with the software.

When we finish getting the quick run-through of the Blender basics, we will actually start creating some characters. Our first approach to 3D modeling will be by using the box modeling technique which will allow us to model a hard-surface character, we will be using reference images and some primitive 3D shapes to create a Robot.

Then we will create our second character which is a Mouse. Here we will be using the polygon modeling technique which lets us model organic characters.

For our last and biggest project we will be creating a human character. We will use two techniques, the polygon modeling and the curves modeling method. We will make sure to work with the proper edge-flow for animation and we will model the face, body, hands, feet, hair, clothes and shoes, all from scratch.

When we finish modeling the human, we will continue by unwrapping all of the parts of the character creating its UV maps, so we can texture it later. For the shading phase, we will learn different methods that we can use to create materials, such as painting textures in other digital painting softwares, applying textures found in the internet, creating and applying PBR maps, creating procedural textures and using Blender’s own Texture Paint tool.

Later on, we will continue with the rigging section. We will be able to create a facial rig using shape keys, bones with drivers and constraints, so our human character can get some facial expressions. Then we will create the body rig by adding bones and following the right method to make them move, we will understand the difference between forward and inverse kinematics and we will be using controllers that will let us pose the character. Afterwards, we will give the bones a nicer look so the rig turns more appealing and intuitive to use.

Lastly, we will assign automatic weights from the rig into the mesh and we will also learn how to paint weights manually with the Weight Paint tool within Blender, so we can change the influence of the bones according to our needs.

In the end, when all of that is done, we will be able to pose our character and we will be ready to use our human character for animation purposes!

So, if you want to be able to create your own 3D characters for animation, this is the right course for you!

By the end of the lessons, you will be completely trained and will have all the necessary skills to build your own characters in Blender.

This course has over 30 hours of content, more than 200 videos and one teacher who just wanted to share her knowledge with fellow 3D artists.

What are you waiting for? Join me as we create professional looking 3D characters with Blender!

Who this course is for:
People who are curious about the world of 3D modeling and animation.
People who are willing to learn how to create professional looking 3D characters.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/18020.html

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