Unreal Engine 5: Crowd creation in the Niagara System

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Published 8/2024
Created by Domin Anatolii,Tanya Chernenko
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 13 Lectures ( 2h 7m ) | Size: 1.67 GB

Learn how to work the Niagara, create a crowd and influence a player in Unreal Engine 5.

What you’ll learn:
Completely basic knowledge of the Niagara system in Unreal Engine 5
Learn how to create a vertex animation shader in Unreal Engine 5
Learn how to Create a crowd in Niagara and customize it in Unreal Engine 5
Learn how to work with blueprints in Niagara system in Unreal Engine 5
Learn how to customize a character, retargeting and aimofset in Unreal Engine 5

Requirements:
For this course, you will need Unreal Engine 5.

Description:
In this course you will learn how to work in the niagara system in Unreal Engine 5. How to Create a particle and create, crowd. You’ll also learn how to influence the crowd with a player character. We’ll start with the basics. We will study in detail what an emitter is, and how to work with it in the niagara system. How to сreate particles and different effects. We’re going to talk about modules, their structure, and how the sequence of modules affects the crowd effect. Then we’ll solidify the knowledge with an example of creating fire, and start creating the crowd from rats. First we’ll сreate a vertex animation shader, then we’ll start creating and customizing particles. Next we’ll customize the character, we’ll do retargeting and aimoffset, customize weapons and animations. We’ll also сreate a flamethrower effect, and make its action as realistic as possible in a crowd with rats.  Next we’ll work with Blueprints, and learn how to locally kill particles in a crowd. This is a very interesting point. We will also learn how to work with blueprints in the Niagara system. Finally we will customize our effect, also learn all the points and learn how to work professionally in Unreal Engine 5.

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