Artstation – Real-TimeGame-Ready Hair Creation

Artstation – Real-TimeGame-Ready Hair Creation

Artstation – Real-TimeGame-Ready Hair Creation

Info:
Hello!

I’ve made a tutorial for you, where I will walk you through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software).

I will show you how to generate hair particles, and prepare them for texture baking. Later I’ll demonstrate how to prepare hair cards, and organize your work.

After this, I prepared a timelapse of the grooming process, where I will give you some advice on how to place your cards in different stages. When we will be done placing hair cards I will show you how to easily optimize your hair mesh. In my case triangle count dropped from 40k to 20k without losing much of quality and you can push it even more .

And in the end I’ll show you how to plug and set up material in Unreal Engine 4.

What you get:

. Hair Mesh created for this tutorial with 4k textures.
. 9 tutorial videos in which I describe every stage of my workflow.

此内容仅限VIP查看,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/6556.html

赞 (0)
steven的头像steven
上一篇 2021年4月26日
下一篇 2021年4月26日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部