
在本课程中,您将学习如何使用Blender的建模工具来创建M249机枪的高分辨率模型。我们将介绍重新拓扑技术,这些技术将允许您创建高多边形网格的低多边形版本。您还将学习如何使用Blender的Vertex Paint工具创建Color ID贴图,如何在Blender和Substance Painter中烘焙法线贴图和环境光遮挡贴图,如何基于Color ID贴图在Substance Painter中分配材质,以及如何将Blender模型导入Unity因此您可以分配在Substance Painter中创建的PBR纹理。
Duration 6h 30mProject Files Included MP4
Title: Blender 101 – Blender 335 – Creating a Weapon with Blender and Substance Painter
Info:
In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.
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