
我是 Sachin Singh,在艺术、动画、视觉特效和设计方面拥有超过 7 年的经验。我参与过多个项目,包括“Masters of Air”(HBO、Apple TV+)、“Pinocchio”(Netflix)、“PS1”(Amazon Prime)、“Adipurush”(Netflix 和其他 OTT)、“Demeter of Voyage” ”以及与乐高等的合作。欢迎来到本教程,我们将深入研究使用 Houdini 中的稀疏烟雾解算器创建直升机旋翼灰尘。从头开始,我们将构建我们的发射源并继续模拟粒子实现所需的直升机灰尘效果。我们将重点关注 1 。胡迪尼基础知识2。了解 Houdini3 中的 SOP。如何制作发射源并创建粒子系统4。了解 Houdini 5 中的 DOP。场景的照明、渲染和堆肥我们的旅程从 SOP 级别开始,制作我们的发射源。展望未来,我们将在 POP 网络中开发定制的粒子系统。进入 DOP 级别,我们将探索体积源、热解算器,并微调重力、浮力和耗散等参数,以塑造我们的直升机尘埃。我们将深入研究速度、微解算器和其他必要力的复杂性实现我们期望的结果。总体目标是理解现实世界中直升机尘埃的本质,并将其复制到 3D 空间领域。
Published 3/2024
Created by Sachin Singh
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 8 Lectures ( 1h 11m ) | Size: 718 MB
Learn to make Helicopter Dust in Houdini, Learn abour Emission sources, DOP network, Lighting and Rendering
What you’ll learn:
By the end of the course, learners will be proficient in building emission sources within Houdini.
Participants will gain advanced knowledge and practical skills in utilizing the Sparse Smoke solver in Houdini to simulate complex particle interactions.
Students will develop a thorough understanding of the principles of velocities, microsolvers, and other physical forces within Houdini’s simulation environment
Upon completion of the course, learners will be equipped with the ability to translate real-world concepts of helicopter rotor dust into dynamic 3D simulations
Requirements:
Basic knowledge of Houdini
Description:
I am Sachin Singh, with over 7 years of experience in Arts, Animation, VFX, and Design. I’ve contributed to various projects including “Masters of Air” (HBO, Apple TV+), “Pinocchio” (Netflix), “PS1” (Amazon Prime), “Adipurush” (Netflix and other OTTs), “Demeter of Voyage,” and collaborations with Lego, among others.Welcome to this tutorial where we’ll delve into creating Helicopter Rotor Dust using the Sparse Smoke solver in Houdini.Starting from the ground up, we’ll construct our emission source and proceed to simulate particles to achieve the desired Helicopter Dust effect.We willl be focusing on 1 . Basics of Houdini 2 . Understanding about SOPs in Houdini3 . How to make emission source and creating a particle system4 . Understanding about DOPs in Houdini 5 . Lighting, Rendering and Composting the sceneOur journey begins at the SOP level, crafting our emission source. Moving forward, we’ll develop a customized particle system within a POP network. Venturing into the DOP level, we’ll explore volume sources, pyrosolvers, and fine-tune parameters such as gravity, buoyancy, and dissipation to shape our Helicopter Dust.We’ll delve into the intricacies of velocities, microsolvers, and other forces essential for achieving our desired outcome.The overarching goal is to comprehend the essence of Helicopter Dust in the real world and replicate it within the realm of 3D space.
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