VFX Grace – Advanced Tsunami Simulation

2YG1ztK

这是Houdini中的大型海啸场景教程,综合大案例,包含大量FX元素。它处理流体模拟、RBD 模拟、SBD 模拟等,适用于中级和高级 FX 艺术家。从海啸网格的动画开始,我将带您了解飞溅、雾气、建筑物破坏、较小元素的动力学,一直到材质、渲染和最终合成的模拟。

对于流体模拟,除了FLIP和白水,我还会使用POP作为粒子源和雾,这大大减轻了计算负担。同时,我将介绍多种源创建方法,以及一堆粒子优化方法。关于 FLIP、POP 和白水模拟,我将讨论基本参数模拟的想法,以及使用各种力、场和属性的实用技巧。在RBD模拟方面,我将向您展示建筑物破坏的基本工作流程,以及一些常见问题的解决方案。对于渲染部分,我将分享优化场景的有用技术,并解释 Mantra 参数和通道自定义。最后,在合成部分,通过有用的调色技巧,多通道合成工作流程,以及数据通道的功能,我会一步步打造逼真的CG环境,给大家带来清晰完整的堆肥过程。本教程还提供了几十个方便的技巧,比如批量模拟的不同方法,创建变形动画的快捷方式,还有我多年职业生涯的经验,比如如何高效工作,如何保持正轨您的目标,以及如何最大限度地减少返工的可能性。您会发现本教程非常有益。之后,您将能够处理碰撞产生的飞溅和雾气,并自行构建破坏。制作变形动画的捷径,更重要的是,我多年的职业生涯中会有一些经验,例如如何高效地工作,如何保持对目标的跟踪,以及如何将返工的可能性降到最低。您会发现本教程非常有益。之后,您将能够处理碰撞产生的飞溅和雾气,并自行构建破坏。制作变形动画的捷径,更重要的是,我多年的职业生涯中会有一些经验,例如如何高效地工作,如何保持对目标的跟踪,以及如何将返工的可能性降到最低。您会发现本教程非常有益。之后,您将能够处理碰撞产生的飞溅和雾气,并自行构建破坏。

Duration 8h 30m Project Files Included MP4

Title: VFX Grace – Advanced Tsunami Simulation

Info:
This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. Starting off with the animation of the tsunami mesh, I’ll walk you through the simulations of splashes, mist, building destruction, the dynamics of smaller elements, all the way to materials, rendering and final compositing.

For the fluid simulation, apart from FLIP and whitewater, I’ll also use POP to serve as particle sources and mist, which greatly relieves the calculation load. At the same time, I’ll introduce multiple approaches of source creation, and a bunch of particle optimization methods. Regarding FLIP, POP, and whitewater simulations, I’m gonna talk about basic parameters simulation ideas, and practical tips for using varied forces, fields, and attributes. In terms of the RBD simulation, I’ll show you the basic workflow of building destruction, and the solutions to some common issues. For the rendering part, I’ll share useful techniques to optimize the scene, and explain Mantra parameters and channel customization. Finally, in the compositing part, through useful color-grading tricks, the multi-channel compositing workflow, and the functions of data channels, I’ll create a realistic CG environment step-by-step, bringing you a clear and complete composting process. This tutorial also provides dozens of handy tips, like different ways for batch simulation, shortcuts to create deforming animation, What’s more, there will be experiences from my years of career, such as how to work in high efficiency, how to stay on track to your targets, and how to minimize the possibility of reworking. You’ll find this tutorial extremely rewarding. After it, you’ll be able to handle splashes and mist from collisions, and building destruction on your own.

Contents:

01_Tsunami Animation
02_Main Splashes_Source
03_Main Splashes_FLIP
04_Main Splashes_Whitewater and Mist
05_Main Splashes_Subsequent Simulations
06_Splash Collision_1
07_Building Destruction_1
08_Building Destruction_2
09_Splash Collision_2
10_Tsunami-Building Interaction
11_Mist over the Crests
12_Dynamics of Small Elements
13_Car Crash Simulation
14_Materials and Rendering
15_Compositing

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28732.html

赞 (0)
steven的头像steven
上一篇 2022年2月16日
下一篇 2022年2月16日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部