
了解如何使用 Houdini Pyro Source Spread 操作创建令人印象深刻的分解效果,以创建逐渐扩散的模拟。无论是 Houdini 新手还是经验丰富的老手,这个研讨会都是为所有级别的用户设计的。最终文件作为学习资源包含在本次研讨会中,因此您可以打开它进行学习并进行自己的编辑和更改。
在本次研讨会中,您将学习简单的 VEX 编码以及如何使用 Houdini SOP Solver。通过此,您将学习如何保持 DOP 网络内外的控制,并了解如何在牛皮纸解算器创建的布料模拟之上创建额外的粒子和体积。 Choi Gil Nam 还指导如何使用 Houdini COP 和 Nuke 进行简单合成。
您还可以将该概念应用于子弹式和翻转求解器。目标是为您提供快速高效的工作流程,您可以将其应用到您的项目中,并能够有效地展示您的工作。
Duration: 2h 14m | Language: English | MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2ch | Size: 1.4 GB
Learn how to create impressive disintegration effects using the Houdini Pyro Source Spread operation to create a gradually spreading simulation. Whether new to Houdini or a seasoned veteran, this workshop is designed for all user levels. The final file is included as a learning resource with this workshop, so you can open it up to study and make your own edits and alterations.
In this workshop, you will learn simple VEX coding and how to use the Houdini SOP Solver. With this, you will learn how to maintain control in and out of the DOP Network and discover how to create additional particles and volumes on top of a cloth simulation created by the Vellum Solver. Choi Gil Nam also instructs how to use Houdini COPs and Nuke for simple compositing.
You will also be able to apply the concept to Bullet and Flip Solvers. The goal is to provide you with a quick and efficient workflow that you can apply to your projects with the ability to present your work effectively.
Project files include the .hiplc disintegration files.
CHAPTER LIST
00. Preview
01. Introduction
02. Working with Houdini’s Vellum Solver
03. How to Create an Infection Map using Pyro Source Spread
04. Understanding Particle System Advect by Volume
05. Sparks & Rendering
06. COP & Nuke Compositing
07. Bonus Tutorial: Disintegration with RBD & Flip

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