
在为情绪作品生成快速概念、为背景布景创建对象或向硬表面模型添加细节和功能指示时,Kitbash 库可以成为节省时间的有效方法。在 Gavin Manners 举办的研讨会中,您将了解如何设计和构建自己的硬表面 kitbash 库。
加文的研讨会从如何激发最初的想法并为自己写一份简介开始。他逐步收集参考资料,为在 Blender 中创建资源做好适当准备。还介绍了如何通过创建子组件来充分利用 kitbash 部件,以及指数创意生成的原理。
然后,研讨会详细介绍了如何根据简介创建机械设计,解释如何尽可能有效地使用自定义 kitbash 库。在进行最终的涂漆过程以产生概念艺术成品之前,还演示了简单的照明和渲染设置。
本次研讨会的重点是机械,但这些原理可以应用于任何形式的硬表面设计。在研讨会结束时,您将能够创建多个个性化的 kitbash 库,并在您的艺术生涯中添加它们。
虽然这个研讨会适合任何对硬表面设计感兴趣的人,但它不是初学者的软件教程;假定您具有 Blender 和 Photoshop 的知识水平,因此您需要了解该软件的基础知识。
本次研讨会包含为本教程创建的套件、机甲设计 3D 文件以及最终的涂装 PSD 文件,因此您可以仔细查看整个过程中创建的所有内容。
Duration 2h 8m Project Files Included MP4
Title: The Gnomon Workshop – Design a Custom Kitbash Library
Info:
Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very own hard-surface kitbash library.
Gavin’s workshop begins with how to spark the initial idea and write a brief for yourself. He walks through gathering references to be properly prepared for the creation of the assets in Blender. Also covered is how to get the most out of your kitbash parts by creating subassemblies, as well as the principle of exponential idea generation.
The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art.
The focus of this workshop is specifically on mechs, but the principles can be applied to any form of hard-surface design. By the end of the workshop, you’ll be able to create multiple personalized kitbash libraries and add to them over the course of your artistic career.
Although this workshop is for anyone with an interest in hard-surface design, it is not a beginner’s software tutorial; there is an assumed level of knowledge of Blender and Photoshop, so you will need to know the basics of the software.
Included with this workshop are the kit created for this tutorial, the mech design 3D files, and the final paint-over PSD files, so you can take a closer look at everything created throughout the process.
SOFTWARE USED
Blender Photoshop
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