
了解如何使用 Medium 为视频游戏行业快速高效地制作硬表面机甲设计。高级概念艺术家 Andre-Lang Huynh 在视频游戏领域工作了十年,专门从事机甲和硬表面设计。本次研讨会中教授的工作流程与安德烈为哥谭骑士设计角色、车辆和武器(包括蝙蝠车和蝙蝠自行车)所使用的工作流程相同。
在这个 3.5 小时的研讨会中,Andre-Lang 深入分享了他的 VR 工作流程,并演示了 VR 中雕刻的灵活性以及使用简单而有效的工具可以实现的精度。在使用 KeyShot 渲染最终设计之前,您将确切地看到他如何使用 Medium 来勾勒和完善他的机甲。
本教程旨在供所有人使用,从有抱负的艺术家到希望现代化方法并将 VR 的力量添加到他们的武器库中的行业资深人士。完成本教程后,艺术家应该能够快速使用 Medium 和 KeyShot 来创建自己的有形且实用的设计。作为一名概念艺术家,其工作流程已从完全 2D 发展到添加 3D,现在几乎完全是 VR,对于希望增强技能并掌握 VR 雕刻工具的 2D 和 3D 艺术家来说,这是一个令人着迷的研讨会。
该工作室还提供有用的画笔和 kitbash 零件,以支持轻松雕刻机械和硬表面设计。项目文件包括Andre的笔刷包、kitbash包、Medium场景文件和KeyShot素材。
The Gnomon Workshop – Designing Mechs in VR using Medium
Info:
Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design characters, vehicles, and weapons for Gotham Knights, including the Batmobile and Batcycle.
In this 3.5-hour workshop, Andre-Lang shares his VR workflow in great depth and demonstrates the flexibility of sculpting in VR as well as the precision that you can achieve with simple yet effective tools. You’ll see exactly how he uses Medium to block out and refine his mecha before rendering the final design using KeyShot.
This tutorial is designed to be enjoyed by everybody from aspiring artists to industry veterans looking to modernize their approach and add the power of VR to their arsenal. After completing this tutorial, artists should be able to quickly use Medium and KeyShot to create tangible and functional designs of their own. As a concept artist whose workflow has evolved from entirely 2D through adding 3D and is now almost exclusively VR, this is a fascinating workshop for 2D and 3D artists alike who are looking to add to their skillset and master VR sculpting tools.
The workshop also provides helpful brushes and kitbash parts to support the sculpting of mechanical and hard-surface designs with ease. Project files include Andre’s brush pack, kitbash pack, Medium scene file, and KeyShot materials.
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