了解创建 3D 套件的整个过程。探索所有见解和技术,帮助您充分利用 3D 套件创建并获得灵感来制作史诗般的图像,从产生最初的想法、收集参考资料、处理准备工作到在 Photoshop 中完成概念艺术。将涵盖所有内容,以帮助您创建自己的 3D 套件资产,包括建模和纹理资产、从单个资产到更复杂的部件、组装新资产以及构建场景。然后,您将探索如何使用创建的资源来构建最终插图。
所指导的工作流程提供了资产创建和场景开发的综合方法,从手绘、打击植物开始,然后使用 Blender 纹理节点生成单独的资产。然后,这些资产被开发成一个多功能套件,采用 Blender 技术(包括镜像和变形器),从更简单的组件发展到更复杂的组件。
建立大量资产库后,重点将转移到概念化建筑资产上。这涉及利用简单的 Photoshop 绘画技术来完善最终概念。后续阶段涉及使用编译的套件构建完整的场景。其他技术包括在 ZBrush 中进行简单建模和雕刻,以及使用 VR 和 Gravity Sketch,过渡到使用开发的套件在 Blender 中组装场景。
该过程的最后是在 Photoshop 中采用精细的照明、渲染和最终定型方法。这个 6 小时的研讨会适合对概念艺术、3D 和中级 Photoshop 技能有基本了解的艺术家;结构化方法确保在整个资产创建和场景开发过程中获得一致且专业的成果。
Jose Vega(概念艺术家)和 Tucker Roche(3D 艺术家和设计师)在该行业工作了十多年,是 Absorb 3D 的创始人。本研讨会提供中世纪亚洲 .blend 示例资源,供订阅者在其艺术作品中使用。
使用的软件
Procreate 重力素描搅拌机 ZBrush Substance Painter Photoshop
The Gnomon Workshop – Creating a Custom 3d Kit for Concept Art
Info:
Learn the process for creating a 3D kit from start to finish. Discover all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop. Everything will be covered to help you create your own 3D kit assets, including modeling and texturing assets, from single assets to more complex pieces, assembling new assets, and building out a scene. You’ll then explore how to use the created assets to build final illustrations.
The workflow instructed offers a comprehensive approach to asset creation and scene development, beginning with hand painting, bashing plants, and using Blender texture nodes to generate individual assets. Those assets are then developed into a versatile kit, employing Blender techniques, including mirroring and deformers, to progress from simpler to more intricate components.
Upon establishing a substantial asset library, the focus shifts to conceptualizing building assets. This involves leveraging straightforward Photoshop painting techniques to refine the final concept. The subsequent phase involves constructing a complete scene using the compiled kit. Additional techniques include simple modeling and sculpting in ZBrush as well as the use of VR with Gravity Sketch, transitioning to assembling the scene in Blender with the developed kit.
The process concludes with a refined approach to lighting, rendering, and finalizing the image in Photoshop. This 6-hour workshop is recommended for artists with a basic understanding of concept art, 3D, and intermediate Photoshop skills; the structured methodology ensures a cohesive and professional outcome throughout the asset creation and scene development process.
Jose Vega (Concept Artist) and Tucker Roche (3D Artist & Designer) have worked in the industry for over a decade and are the founders of Absorb 3D. Medieval Asian .blend sample assets are provided with this workshop for subscribers to use in their artworks.
SOFTWARE USED
Procreate Gravity Sketch Blender ZBrush Substance Painter Photoshop
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