RebelWay – Mastering Pyro in Houdini

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本课程是关于如何使用 Houdini 创建 Highend pyro FX 以及如何创建自定义解算器以实现独特外观的深度讲座。
本课程侧重于使用 Arnold 渲染高端体积和爆炸。
我们将从第 1 周开始,深入了解烟雾求解器在 Houdini 中的工作原理,并创建两个模拟,即 Tank 冲击波和 Rebelway 徽标作为练习。

WEEK1 –
体素介绍以及如何在 Houdini 中操作和创建体数据。
介绍掺杂剂和烟雾求解器。
烟雾求解器的工作原理。
Fume FX、Maya Fluids 以及 Houdini 脱颖而出的原因。
分析各种真实的爆炸,为我们需要实现的目标设定目标。
分析大型工作室完成的各种 CG 爆炸,以了解我们在体积渲染和模拟方面的位置。
迭代迭代迭代,我需要多少调整才能获得逼真的模拟人生。
创建 Tank Shockwave FX 作为第一个示例,以了解烟雾解算器和施加力的基础知识。
创建 Rebelway 徽标烟雾模拟以进一步了解如何注入力和下沉密度。
深入了解所有烟雾求解器设置和我们需要使用的最佳默认值。
WEEK2 —
深入了解 Houdini Pyro Solver 及其工作原理
创建爆炸(可能是核爆炸)以了解求解器的工作原理及其局限性。
深入了解 Houdini 附带的所有力微求解器及其局限性。
如何使用 Pyro Solver 来生火。
WEEK3 —
全面了解微求解器以及如何正确使用它们。
了解为什么我们需要自定义求解器并设定我们需要实现的目标。
创建一个自定义解算器烟雾解算器,使用各种微解算器一劳永逸地摆脱蘑菇外观。
添加一种非常有效的方法来创建非常详细的体积,而无需使用超高分辨率网格,只需组合各种微解算器即可。
创建一个自定义湍流力,知道它需要应用在哪里,并生成更多有趣的细节。
WEEK4 —
继续向我们的求解器添加更多功能,这次我们将添加对创建 Fire 的支持。
创建引擎推力和各种其他 FX 元素,以进一步了解如何使用自定义解算器并对其进行调整。
WEEK5 —–
继续开发自定义解算器并添加对创建具有非常复杂扩展的爆炸的支持。
添加一种非常智能的方式,可以自动平衡爆炸膨胀、温度和传播速度。
扩展求解器以添加更智能的噪声屏蔽功能。
WEEK6 ——
深入了解如何创建各种复杂的发射和卷须。
使用复杂的发射和我们的自定义求解器创建大规模爆炸。
如何有效地创建碰撞和处理高分辨率网格(机器人模拟)。
WEEK7 —-
这是一个更高级的部分,我们将在其中了解结合 sop 求解器、pop 求解器和 dops。
当数据被 dops 使用时,使用 vdb 和 volume vops 来处理数据。
了解如何优化 sim 数据并有效处理大量数据。
颜色平流。
WEEK8 ——
实现一种技术,允许在无需模拟静止场的情况下进行渲染时置换。
扩展自定义求解器以支持创建自定义体积字段,这些字段以后可用于创建各种复杂的着色效果。
解开渲染照片般逼真的烟雾和爆炸的秘密。
深入了解使用 arnold 5.0 和最新的标准体积着色器渲染各种模拟游戏。
对于 FUN,了解如何在体积上创建镜面反射组件。
WEEK9 ——
点亮工厂,以及如何设置所有渲染场景所需的所有通道,以最有效的方式在不牺牲质量的情况下。
技巧和窍门!
WEEK10 —–
了解如何使用 arnold aovs 进一步调整音量。
如何充分利用音量 aovs 以及如何在 comp.

Duration 10 Week Course MP4

Title: RebelWay – Mastering Pyro in Houdini

Info:
This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look.
This course focuses on rendering highend volumes and explosions using Arnold.
We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.

WEEK1 –
Intro to voxels and how to manipulate and create volume data in Houdini.
Intro to dops and smoke solver.
How does a smoke solver works.
Fume FX, Maya Fluids, and why Houdini Stands out.
Analyse various real explosions to set the goal for what we need to achieve.
Analyse various CG explosion done by big studio to understand where we are at in terms of volume rendering and simulation.
Iteration Iteration Iteration, how much tweaking do I need to get realistic sims.
Create the Tank shockwave FX as a first example to learn the basics of smoke solver and applying forces.
Create the Rebelway logo smoke simulation to further understand how to inject forces and sink density.
An in depth look at all the smoke solver settings and the best defaults that we need to use.
WEEK2 —
An in depth look at the Houdini Pyro Solver and how does it work
Create an explosion (possibly a nuclear explosion) to understand how the solver works and it’s limitations.
An in depth look at allthe forces microsolver that ships with Houdini and their limitations.
How to use Pyro Solver to create fire.
WEEK3 —
Learn all about microsolvers and how to properly utilize them.
Learn why we need a custom solver and set the goal that we need to achieve.
Create a custom solver smoke solver that get’s rid of the mushroom look once and for all using various microsolvers.
Add a very efficient way to create very detailed volumes without having to use super highres grids and by just combining various microsolvers.
Create a custom turbulence force that know where it needs to be applied and generates much more interesting details.
WEEK4 —-
Continue adding more features to our solver and this time we’re going to add support for creating Fire.
Create an engine thrust, and various other FX elements to further learn how to use the custom solver and tweak it.
WEEK5 —–
Continue working on the custom solver and add support for creating explosions with very complex expansions.
Add a very intelligent way that auto balances the explosion expansion, temperature and the speed at which it travels.
Extend the solver to add smarter noise masking features.
WEEK6 ——
An in-depth look at how to create various complex emission and tendrils.
Create a massive explosion using complex emission and our custom solver.
How to efficiently create collision and deal with highres meshes (robot simulation).
WEEK7 ——-
This is a much more advanced section where we will take a look at combining sop solver, pop solver, and dops.
Use vdb and volume vops to process the data while it’s being used by dops.
Learn how to optimize sim data and work efficiently with very large volumes.
Color advection.
WEEK8 ———
Implement a technique that allows to do rendertime displacement without having to sim rest fields.
Extend the custom solver to support creating custom volume fields that can be later used to create various complex shading FX.
Unlock the secret to rendering photo-realistic smoke and explosions.
An in depth look at rendering various sims using arnold 5.0 and the latest standard volume shader.
For FUN, learn how to create specular component on volumes.
WEEK9 ———
lighting the factory and how to setup all the passes needed to render the scene in the most efficient possible way without sacrificing the quality.
TIPS and Tricks!
WEEK10 ———-
Learn how to use arnold aovs to further tweak the volume.
How to get the most out of volume aovs and how to add extra details in comp.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/15322.html

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