Epic Games – Animation Fellowship Week 3

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1. UE5中的约束系统、附加轨道和空间切换

虚幻引擎有多种工具可以通过套接字、附加轨道和约束系统将对象附加到角色上。在本课程中,您将学习如何利用这些工具来提高角色在场景中拾取、转移和放置道具的能力。

2. Sequencer – 电影摄影机工具和技术

了解使用 Datasmith 导入静态网格体文件的基础知识以及 Sequencer 中的其他功能。探索电影摄影技术,并利用 Sequencer 的编辑功能以及 CineCamera 工具和修改轨道。

3. 照明简介

开始使用虚幻引擎中的实时光照。控制灯光、编辑其属性并使用不同的照明技术来处理照明英雄对象。

4. 使用媒体渲染队列对体积进行后处理和渲染

学习后期处理体积和最终渲染技术,以获得电影、电视和印刷品的最终像素质量图像。

5. 演讲嘉宾——杰里米·帕瑟林

Epic Games 的高级动画师 Jérémie Passerin 顺便拜访 Fellowship,谈论 Control Rig。

6. 演讲嘉宾——布列塔尼·比格斯

梦工厂动画公司的预览 / 粗略布局艺术家布列塔尼·比格斯 (Brittany Biggs) 加入了奖学金计划,分享她如何使用 Control Rig 创作 Manō,这是一部展示人类对鲨鱼和珊瑚礁影响的动画短片。

Epic Games – Animation Fellowship Week 3

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1. Constraint Systems, Attach Tracks and Space Switching in UE5

Unreal Engine has multiple tools to attach objects to characters through Sockets, Attach Tracks and Constraint Systems. In this class you’ll learn how to utilize these tools to improve your character’s ability to pick up, transfer and place props within the scene.

2. Sequencer – Cinecamera Tools and Techniques

Learn the basics of Static Mesh file import using Datasmith and additional features in Sequencer. Explore cinematography techniques, and utilize Sequencer’s editing capabilities with CineCamera tools and modification tracks.

3. Introduction to Lighting

Get started with real-time lighting in Unreal Engine. Control lights, edit their properties and approach lighting hero objects using different lighting techniques.

4. Post Process Volumes and Rendering with Media Render Queue

Learn post process volumes and final rendering techniques to achieve final pixel-quality images for film, TV, and print.

5. Guest Speaker – Jeremie Passerin

Jérémie Passerin, Senior Animator at Epic Games, drops by the Fellowship to talk about Control Rig.

6. Guest Speaker – Brittany Biggs

Brittany Biggs, Previz / Rough Layout Artist at DreamWorks Animation joins the Fellowship to share how she used Control Rig to create Manō, a short, animated film illustrating the human impact on sharks and coral reefs,.

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